130,452 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix full server demo packet ordering breaking demos
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Spawn intervals and convar.
Don't do bradley health check in the editor, for easier testing (added a warning for it).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing vendor names and stock numbers
Listings now take the proper copy of vendor data, and handle disposal
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Remove mem_eat command
Fixed an infinite loop with Panel:SetDragParent (Community PR)
Fixed duplicated NPCs being unintentionally dropped to floor sometimes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed nightlight variables all being 0 on server startup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from nameplate_distance_convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from analytics_threadsafe_queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set wallpaper models to read/write mode to enable batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable
Added wallpaper deployable prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Codegen after merge conflict
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add store icons & descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from nightlight_shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Level 3 hall, cctv room and vent progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from package_memory_analyzer
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from map_markers_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cny_spear_wr_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_frontier_server_colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tutorial_island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved hunting trophy pivot rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Abyss pack store item previews with unique prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability for BiomeVisuals component to override the selected biome
All hand placed foliage on tutorial island now overrides to temperate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add extra wood and animal fat to two mission steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow upgrading to any grades higher than wood in the tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented new clusters tween from breaking another when the second one plays at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add extra overloads to RpcTarget to handle niche RPC requirements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Formatting
Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark existing ClientRPC overloads as Obsolete with deprecation notice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an option to filter servers by a "tutorial" tag to the server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()`
Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error in GNB with ClientRPCStart()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove constructors from RPCTarget & move to static methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
 
                
                
                
                
                
                    
    
        
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                Added debug.tutorialstatus, prints the current state of all active tutorial islands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save