130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                NPC angry anim tweaks. Updated NPC seed number
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for more skinviewer skins that we're showing up in some situations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed 3D pack icons not stretching anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible Tomaha in skin viewer when in-game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured clusters can be expanded when marketplace is open
(Still some issues)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                SingleVendor now uses IComparable
List sorts accordions to the bottom
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less UI edge fade (skin viewer)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                SkinViewer lighting polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE issues with boat vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply `IDoPrepare` interface to all components with the reflection "DoPrepare"
Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing)
Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods
Remove all `SetDirty()` calls inside `DoPrepare()`
 
                
                
                
                
                
             
         
        
            
            
            
                
                See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step
- add AssetPostprocessor to call "DoPrepare" methods while assets are being imported
- add IDoPrepare interface to replce the reflection based method
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tutorial end cinematic mixdown tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Partial revert of 
93310 to re-enable 3D skin views when item store is used while in-game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues lignting with store when in-game
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge optimize_build_generate_manifest -> main
(test if it makes a difference)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished harbor 1 dressing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fill items on the last row of the abyss pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close takeover screen when clicking anything off of it
Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split items into two rows for lumberjack takeover
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix incorrect sizing of skin viewer on takeover screens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finish hooking up modal details
 
                
                
                
                
                
             
         
        
            
            
            
                
                tutorial end cinematic audio tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fill in the replaced item and breaks down into sections
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player preview no longer affected by sun/moon directional light