241,434 Commits over 3,867 Days - 2.60cph!
Corpse prefab bone structure fixes
set up basic play and quit options
Should convert all renderers of prefabs, such as reflections
Start restyling ship select
Fixed pelvis shenanigans, reverted to original ragdoll style. I didn't originally realise that the pelvis isn't always at 0,0,0 (e.g. when crawling)
VideoPlayer: Use swscale instead of filter bullshit
Stone cladding hs blend meta
Add Tag to model materials
Stone cladding hs blend
Use mask image for main menu GameGroup
Final changes, SSR on complex, some cleanup and fixes, fuck off with the old high_quality_reflections shader
Show map type and difficulty on server list
Get tag filtering working for nexuses
override controller anim selection updates
updated melee moving /running upper body anims
Simpler difficulty levels, show difficulty on map page
Can sort maps by various parameters
Optimize IsBannedServer to reduce slowdowns while loading the server list
Show tags for nexuses on the server browser
Bug fixes for the normal Steam server lists
Update FP.Nexus to get tags
Add map type & difficulty filters
Fix dropdown's popup size
Tidy up MenuCharacter a bit + give citizen "interest"
If you stop moving your mouse the citizen will eventually lose interest in it, and the lookat weight will return back to 0
Use BuildOptions to populate audio devices and Value:bind instead of ref, fixes audio settings dropdown not being populated
Only clear DropDown.Options if we have any element names that match, root cause of my previous commit
Can use <a> outside of a NavHostPanel and it won't go crazy
WebPanel correctly stops propagation of clicks
Only show gamemenu refresh buttons on local addons
Remove UI Test
Fix broken gamemenu blocking main menu
Ignore obj and launchSettings
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
Use adjust-hue, lighten for some scss variables, based on accent color
Card gradient underlay
Move menu navbar away from window control buttons
Leaderboard backup, run #3587
Add mouse pitch & yaw invert options
Related to sboxgame/issues/2708
Add adjust-hue to color parser
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently:
magenta line: current ServerRotation (set to navagent desiredVelocity.normalized)
cyan line: clientside movement delta, used to slerp clientside rotation to
yellow line: current clientside rotation
RenderAttributes: add GetComboInt, GetComboBool, GetComboEnum functions
SceneObject: add getters for ClipPlane and ClipPlaneEnabled
merge from main -> global_networked_bases
Default 100 ms frame time when not frame timings available
exported updated bear walk anim
Fix entity updates
Add `rendercube` command for testing
Fix guide for building having disabled MeshRenderers
When opening existing project from disk dialog, create the addon location directory first - fixes error on fresh installs
ImageAnimation -> AnimatedImages
Make sure frame texture strong handles are destroyed
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
Use compute shader for bloom on Vulkan & fix uav barriers
Fix visualize_depth shader
Disable crashing water so I can stabilize everything else first
Fix minor deprecated warnings
Revert the panel pendingChildren thing until I run into the :intro bug again and fix it properly
Calm the garbage collection down