130,565 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Changed IndirectLighting class a bit to make it implicit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase scientist spawn radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Header, background override
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted SkinViewer lighting to fix highly shadowed areas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added temporary doors and a parenting volume to container
Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve benchmark demo command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update test container model, manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix UI NRE when disconnecting from a server while the backpack panel is open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show/Hide fixes for item store model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed SkinViewer's old built-in UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improving some skin viewer item layout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better up-axis rotation for skin viewer. Looks especially good on furnaces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add support for connecting to servers using SRV DNS records
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (will fix tutorial not loading if instanced_rendering is on)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable global networked bases until we get a fully custom rendering pipeline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fixes, manifest, codegen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove Lights from tutorial island, TOD doesn't change so they're not necessary
Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove unintended change to ClientsideModel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ran "Prepare all prefabs"
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Full manifest rebuild, lots of stuff needs rebuilding
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Converted textures and material from deprecated core shader setup, to rust standard
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge optimize_build_prefab_process -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Allow creating RTs if the texture with the same name is an error texture
Clean up Lua created render targets on level shutdown
Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown
Remove "TODO: Refusing to discard X bytes" message
Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load
Fix HL1 sentry leaving solid barrier on death with keep ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build
Cut down time from 1000s -> 30s: will it work in practice?
 
                
                
                
                
                
             
         
        
            
            
            
                
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                player update. exported/set up mobile phone anim set and populated its override controller with the new anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item Store Headers category rough styling