userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Re-add IsValidPlacement for Foundation and add Structure.AuthorizationRange (fsk.structure.range)
1 Year Ago
If switches are defined in command line, respect them when creating a ConVar
1 Year Ago
Move Stockpile find stuff to Foundation instead of Structure
1 Year Ago
Added Stockpile entity and implemented ICodeLockable and IPersistence Added StockpileItem definition Add "material" tags to all material items Added placeholder Stockpile model Stockpile icon and recipe Added Unauthorized thought strings Added Structure.AddFoundationsToSet and Structure.FindStockpile (cached, but still shitty) Remove Foundation IsValidPlacement logic Automatically authorize the player who placed the Stockpile Added Player.IsAuthorizedToPlaceAt and add checks for both deployables and structures
1 Year Ago
Allow rotation of deployables (this currently breaks the Bedroll because it's using a silly model) Allow players to deselect their currently selected hotbar item Never transmit deployable ghost entities Set physics body transform immediately for temp ghosts (server-side) before using Trace.Body
2 Years Ago
Potential fix for nametags Try setting sound listener rotation to camera rotation(?) Persistence++ Fix autosaving + have weapon items store their ammo item type (thanks for spotting @Fortune#7015)
2 Years Ago
Stack loot spawner stuff instead of give
2 Years Ago
Fixed NRE, add Brightness + SkyIntensity to TimeController, add auto-save and save on disconnect
2 Years Ago
Allow multiple ItemCost attributes. Added stone costs to all structure pieces. Adjusted all pickup amounts, stack sizes. Adjusted all recipe costs. Added preferBackpackOverHotbar to TryGiveItem. Fade out unaffordable crafting recipes a little
2 Years Ago
Adjusted max stack sizes
2 Years Ago
Tweaked ReloadMenu open delay + improved radial menu style
2 Years Ago
Remove time test map, add maps with support
2 Years Ago
Network the players active bed - don't show the Make Home option for a bed if it's the currently active bed
2 Years Ago
Campfire starts with fuel. Automatically delete corpses if they've been fully looted, otherwise after 10 minutes
2 Years Ago
Fixed persistence
2 Years Ago
Beds, respawns, everything is broken (persistence needs some fixes)
2 Years Ago
Fix players colliding with "passplayers" stuff and added plant fiber pickups
2 Years Ago
Fix cooking start/stop button effects
2 Years Ago
Re-introduce fall damage lost when copying over fixed controller + a bunch of fixes
2 Years Ago
Remove dots
2 Years Ago
Lerp local eye position when ducking
2 Years Ago
Lerp local eye position when ducking
2 Years Ago
Lerp local eye position when ducking
2 Years Ago
Restyled some inventory stuff + fixed voxel materials
2 Years Ago
Re-compiled shaders
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain
2 Years Ago
All the latest pain Merge branch 'main' of sbox-corewars
2 Years Ago
Player -> RTSPlayer
2 Years Ago
Water level fixes
2 Years Ago
Player -> CoreWarsPlayer
2 Years Ago
Player -> HiddenPlayer
2 Years Ago
Fixed up voxel atlas for new stuff
2 Years Ago
Updated for Pain Updated for Pain
2 Years Ago
Updated for Pain
2 Years Ago
Update FOV
2 Years Ago
Update For Pain
2 Years Ago
Update For Pain
2 Years Ago
Update For Pain
2 Years Ago
Update For Pain
2 Years Ago
Update For Pain Update For Pain
2 Years Ago
Fixed some stuff Merge branch 'main' of sbox-boomer Fix up
2 Years Ago
Fixed up RTS (now just to do Razor upgrade D:)
2 Years Ago
Fixes
2 Years Ago
Hud fixes