4,794 Commits over 1,371 Days - 0.15cph!
Re-add IsValidPlacement for Foundation and add Structure.AuthorizationRange (fsk.structure.range)
If switches are defined in command line, respect them when creating a ConVar
Move Stockpile find stuff to Foundation instead of Structure
Added Stockpile entity and implemented ICodeLockable and IPersistence
Added StockpileItem definition
Add "material" tags to all material items
Added placeholder Stockpile model
Stockpile icon and recipe
Added Unauthorized thought strings
Added Structure.AddFoundationsToSet and Structure.FindStockpile (cached, but still shitty)
Remove Foundation IsValidPlacement logic
Automatically authorize the player who placed the Stockpile
Added Player.IsAuthorizedToPlaceAt and add checks for both deployables and structures
Allow rotation of deployables (this currently breaks the Bedroll because it's using a silly model)
Allow players to deselect their currently selected hotbar item
Never transmit deployable ghost entities
Set physics body transform immediately for temp ghosts (server-side) before using Trace.Body
Potential fix for nametags
Try setting sound listener rotation to camera rotation(?)
Persistence++
Fix autosaving + have weapon items store their ammo item type (thanks for spotting @Fortune#7015)
Stack loot spawner stuff instead of give
Fixed NRE, add Brightness + SkyIntensity to TimeController, add auto-save and save on disconnect
Allow multiple ItemCost attributes. Added stone costs to all structure pieces. Adjusted all pickup amounts, stack sizes. Adjusted all recipe costs.
Added preferBackpackOverHotbar to TryGiveItem. Fade out unaffordable crafting recipes a little
Tweaked ReloadMenu open delay + improved radial menu style
Remove time test map, add maps with support
Network the players active bed - don't show the Make Home option for a bed if it's the currently active bed
Campfire starts with fuel. Automatically delete corpses if they've been fully looted, otherwise after 10 minutes
Beds, respawns, everything is broken (persistence needs some fixes)
Fix players colliding with "passplayers" stuff and added plant fiber pickups
Fix cooking start/stop button effects
Re-introduce fall damage lost when copying over fixed controller + a bunch of fixes
Lerp local eye position when ducking
Lerp local eye position when ducking
Lerp local eye position when ducking
Restyled some inventory stuff + fixed voxel materials
All the latest pain
Merge branch 'main' of sbox-corewars
Fixed up voxel atlas for new stuff
Updated for Pain
Updated for Pain
Update For Pain
Update For Pain
Fixed some stuff
Merge branch 'main' of sbox-boomer
Fix up
Fixed up RTS (now just to do Razor upgrade D:)