161,017 Commits over 4,597 Days - 1.46cph!

12 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
12 Days Ago
merge from io_optims
12 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
12 Days Ago
merge from battery_vfx_fix
12 Days Ago
merge from repairbench_charms_fix
12 Days Ago
merge from tutorialvideos_fix
12 Days Ago
merge from menuchat_blur_fix
12 Days Ago
merge from stairs_los_improvements
12 Days Ago
merge from safezone_warningpopup_fix
12 Days Ago
pt_boat_scientists_ignoreplayer -> main
12 Days Ago
merge from f7dialog_title_fix
12 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
12 Days Ago
Swap over Check.cs methods to be extensions
12 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
12 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
12 Days Ago
country_ui_empty_list_fix -> main
13 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
13 Days Ago
Decal pass for tiny 3x3 randomised rooms
13 Days Ago
Converted the 32 tutorial mp4 videos to webm
13 Days Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Added the cinematic presets for contact shadows
13 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
13 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
13 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
13 Days Ago
merge from analytics_apartment_breakin -> main
13 Days Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
13 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
13 Days Ago
Added contact shadow presets
13 Days Ago
Updated texture sizes for seagullflock textures
13 Days Ago
merge from main -> base_occlusion
13 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
13 Days Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
13 Days Ago
Move upkeep value label 4px down after centering it
13 Days Ago
Merge from lighthouse_deep_sea
13 Days Ago
Fix mortar's snapping after a shot instead of playing the firing animation
13 Days Ago
merge from mortar_firing_fix
13 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
13 Days Ago
merge from leading_boostui_fix
13 Days Ago
Revert my temp proc map changes
13 Days Ago
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13 Days Ago
Merge From Main
13 Days Ago
Merge from main
13 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
13 Days Ago
Gamepad map zooming now centers around the crosshair
13 Days Ago
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13 Days Ago
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13 Days Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
13 Days Ago
dpad inventory behaviour improvements
13 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range