129,377 Commits over 4,201 Days - 1.28cph!

26 Days Ago
supply barge signs added
26 Days Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
26 Days Ago
Adding boatBuilding station rig
26 Days Ago
Update: reimplementation of UI dynamic bundle Only bundles 2 prefabs - Store and Inventory. This removed the need for editor-users to worry about what should be in which bundle. Doesn't work yet - inventory is borked, scrolling in store as well, and not unloading as much as I expected. Going to try to tweak it to see if it's usable. Tests: built standalone and took snapshots
26 Days Ago
merge from detailed_inventory_error_messages -> main
26 Days Ago
Codegen
26 Days Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
26 Days Ago
Implement code review feedback
26 Days Ago
Cherrypick hackweek custom_vitals branch
26 Days Ago
merge from fix_max_hp_tea -> main
26 Days Ago
Fix client showing 100 HP when using max hp tea
26 Days Ago
merge from analytics_puzzle_reset -> main
26 Days Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
26 Days Ago
▍▌▇▊ ▌▇█/▅▆▋ ▊▋▋▄█▍▋▇█▆ ▄▊▍▅▊ ▅▍▊█▄▊ ▊▊▄█▇▄▊/▌▋▊▇ ▅▅▄▄ ▌▉ ▄▇▉▆▄▍ ▉▆ ▍▅▍'▊ █▋▋▆ ▄▍▄▊▉▅▍▄ ▉▋▉▋█▋▅, ▉▇█▊▅██▊▋▉ ▆▇▍▊ ▅▆▍▉ ▍▄▄/▄▅▄ ▌▇▉▊▆ ▇▋▌ ▅▍▇▆ ▄▅▊. ▋▊▆▇▅▇▌ ▍▇▇█▊ ▆▉▊▅ ▉▅ ▇▋▋▍'▋ ▇▇▋█ ▆▍ ▆▌▆ ▌ ▍▅█-▋▊▄▋▄█▅ ▇▌▋▉▆▉▌▌▅▊ ▇▌▌▌▌, ▄▇▍▉▄▄█▅▋▆ ▇▅▇▌ ▄▊▊▇ ▋█▉ ▉▆▅▋▄█▋▊. █▄▇▊▌▊▊ ▌█▇ ▄▌▋▍▆▍ ▇▉ ▍▄▄▊ ▉▄▇ ▇█▅-▌▌▄ ▊▋▉▇▆▄ ▉█ ▆█▋▆▄▊▉▌▉ ▄▅▇ > ▉█▊. ▊▌█▆▆ ▉▅▉▄ ▉▆█▅ "▅▊▍▍▌▄▋▊▆█ ▉█▌▉▌▄▊▉ ▉▅▄ ▍█▋" ▌▆▍▄▌▋▊▋
26 Days Ago
merge ghostship_npcs to naval_update
26 Days Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
26 Days Ago
Setup enemy spawners for all ghost ship variants
26 Days Ago
Merge from main
26 Days Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
26 Days Ago
Merging /main to /main/fpbuild
26 Days Ago
Added new livestock mesh and textures. created new material for newest livestock.
26 Days Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
26 Days Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
26 Days Ago
Mounted weapon seat and mounted weapon owner system
26 Days Ago
String liights / added fill lights and tweaked string_light_300_a
26 Days Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
26 Days Ago
Setup navigation for all ghostship variants
26 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
26 Days Ago
Setup new cannon models
27 Days Ago
▋▅▆▊▍▉▊ ▊▅▉▇▍▄▌ ▇▇▌▌▉, █▋▉▇▊█▍ ▉▆▇██▄█▆ ▍▌ ▋▅▅▍▇▅▇ █▊▄▊ ▄▌▍ ▋▇▄▆▍ ▅▌▊▅▍▍█▇
27 Days Ago
merge from analytics_puzzle_reset -> main
27 Days Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
27 Days Ago
exported/setup small engine anims with updated rig
27 Days Ago
merge from garagedoor_optims
27 Days Ago
Match LOD settings with skinned mesh
27 Days Ago
smoothing groups from uv islands on garage door blocks unskinned
27 Days Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
27 Days Ago
Closed and open garage door meshes impl
27 Days Ago
prison barge, environment volumes polish
27 Days Ago
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
27 Days Ago
food barge, environment volumes polish
27 Days Ago
Merge from vram_monitoring
27 Days Ago
Merge from main
27 Days Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
27 Days Ago
medical barge, environment volumes polish
27 Days Ago
supplies barge, simplified environment volumes down to 3
27 Days Ago
Manifest
27 Days Ago
Code gen