136,550 Commits over 4,324 Days - 1.32cph!
Add `server.randomize_seed` cvar to set random seeds on launch.
server_browser_ping_removal -> main
Fallback to sorting via ping if we can't find regions
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc.
Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder
Manifest
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
Re-initialize stringpool for the deployable tests as part of the setup
Update terminology for debug overlay
procedural_map_custom_save_support -> main
Add proc map custom to the build settings (lets us load into it)
main -> server_browser_ping_removal
map_creator_lag_fix -> main
Greatly improve editor play mode FPS if map creator window is left open
Don't apply any changes if playmode is active
Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
Fixed CLIENT_DoOpenNotification error again
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merge buoyancy_fixes to main
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
updated engine.json description for storage box pack
renamed to storage_box_pack dlc
hamster wheel wip textures
Skip disable internal collisions for ghostships, it takes 25s for each ship
Boxes DLC - disabled shadows in LOD3s
Reapllied tropical scene changes post merge
Move all charms to the 20k range temporarily to limit conflicts
Tweaked deep sea loot respawn times
S2p all islands
Fixed CLIENT_DoOpenNotification nre
Also supports legacymonumentnotifications convar
clothing box game model with placeholder baked material
Fix more local / world space fun
merge from searchlight_worlddirection_fix
More fixes, nothings quite working yet
Tweak values, S2P tropical islands
server_browser_ping_removal -> main
Ensure 'Unknown' is also grabbed