reporust_rebootcancel

134,065 Commits over 4,293 Days - 1.30cph!

2 Days Ago
pt_boat_turret_prefabinfo -> main
2 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
2 Days Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
2 Days Ago
Generated the double pt boat turret icon
2 Days Ago
Updating cannon model with separated fuse
2 Days Ago
Added zooming in the item list menu (ctrl + scroll wheel)
2 Days Ago
- Revert M249 icon - Add single turret icon
2 Days Ago
artist pack description update
2 Days Ago
icon_generator_animation_support
2 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
2 Days Ago
UZI Blockout Update
2 Days Ago
renamed scrap frames to shutter frames in name and description json
2 Days Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
2 Days Ago
Merge from artist_pack_dlc
2 Days Ago
Paintball gun viewmodel change somehow missed commit
2 Days Ago
Fixed naval scientist suit missing name
2 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
2 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
2 Days Ago
added material to baked paintball mesh and added to lodgroup
2 Days Ago
Merge from parent
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
force_update_trigger_bypass -> main
2 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
2 Days Ago
Better glass
2 Days Ago
Adjusted the lightbulb material.
2 Days Ago
Frame lighting
2 Days Ago
force_update_trigger_bypass -> main
2 Days Ago
Dont need extra force update check
2 Days Ago
merge from steaminventory_scroll_fix
2 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
2 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
2 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
2 Days Ago
merge from testrunner_window
2 Days Ago
Minor button tweaks
2 Days Ago
Compile fixes
2 Days Ago
█ ▊▊▆▌▉▉▄▆ █▇▌▅▌ ▊▍ █▇▋▋▍▆▇▍█▌▉ ▅▉▌▊▊▌▍▄▇▋ ▋█ █▉▇█▆▄▌▆▊▌▋
2 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
2 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
2 Days Ago
Adjusted safezone params to be max depth
2 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
2 Days Ago
Compile fix
2 Days Ago
merge from main
2 Days Ago
Slightly delay BakeDragAngles on init
2 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
2 Days Ago
merge from main
2 Days Ago
merge from naval_update
2 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
2 Days Ago
merge from main
2 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)