reporust_rebootcancel

129,763 Commits over 4,232 Days - 1.28cph!

2 Days Ago
Savas specific spawn stuff + more terrain progress
2 Days Ago
Tier 2 Attire techtree setup
2 Days Ago
When opening the tech tree, always start on the highest level page by default
2 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
2 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
2 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
2 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
2 Days Ago
Trading Cards view
2 Days Ago
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2 Days Ago
fixed undo buffer storing in the wrong order when clearing
2 Days Ago
compile fix
2 Days Ago
fixed server leaking marching cubes data
2 Days Ago
undo/redo working, also fixed some tooltips
2 Days Ago
more loadout cleanup
2 Days Ago
cleanup loadout boxes
2 Days Ago
redesigned commands panel
3 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
3 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
3 Days Ago
Server compile fix
3 Days Ago
Fixed the alignment and size of all the tropical island map markers
3 Days Ago
Fix server build
3 Days Ago
Remove IBatchingToggle from InstancedLODComponent
3 Days Ago
Fix electric windmill animation
3 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
3 Days Ago
.asset files
3 Days Ago
Update manifest
3 Days Ago
.meta files after generating manifest
3 Days Ago
Prefabs after generating manifest
3 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
3 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
3 Days Ago
Cherrypick CS 136987 (stop generating lighting)
3 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
3 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
3 Days Ago
hero_title_change -> main
3 Days Ago
Topology WIP & related
3 Days Ago
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3 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
3 Days Ago
Material & SceneTemplateSettings.json keep getting generated
3 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
3 Days Ago
Fix async pool refill not tracking refilled count
3 Days Ago
Final sculpts
3 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
3 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
3 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
3 Days Ago
Restored drag and dropped items spawning in the overlay canvas
3 Days Ago
Restored blur when F1 menu is open
3 Days Ago
Scene backup
3 Days Ago
Swapped 'view in store' to 'view'
3 Days Ago
better shutters animation
3 Days Ago
Adding jenkins step to rename the pipeline for better visibility.