reporust_rebootcancel

129,988 Commits over 4,232 Days - 1.28cph!

Today
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
Today
Tropical 4 underwater treatment.
Today
Tropical 3 underwater treatment.
Today
Tropical1 underwater treatment
Today
merge from naval_update/deep_sea
Today
Set ghost ship prefabs as globally networked in deep sea realm by default
Today
Tropical2 underwater treatment.
Today
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
Today
Offshore spawn stuff
Today
Build area must be free of players and entities for dock & edit to work
pt_boat_turrets -> naval_update
Covered another case ^
Today
Update MustPlaceOnBoat error text
Can't try to fire whilst reloading
Masked out the rear 50 cal turret body animation
Today
merge from boat_building
Today
Merge from parent
Today
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
Today
Moved position of red handle on explosives box to improve clearance with code lock
More pivot cleanup
Fix another screwed up pivot on the front turret
Today
merge from main
Today
merge from naval_update/deep_sea
Today
Kayak and DPV can be deployed in deep sea
Today
Nest hat reposed
Today
Corals
Fix slightly off player pivot on front turret
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
Today
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
Bunny hat repose
Today
merge from health_info_popup_qol -> main
Sapcesuit repose/lods
Fix front turret rotation clamping not working properly at offset boat rotations
Today
Adding gibs for explosives component box
Today
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Today
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Today
Allow tugboat in deep sea
Today
Simple sight update, Icon, textures, prefab and materials.
Today
merge from naval_update
Today
Make sure to clear the deep sea billboard list after killing them
Today
Merge from parent
Today
Fixed typo on boat building privilege
Today
Quick refactor/cleanup
Today
Fixed mesh islands not quite blending the same way as their proper terrain parents.
Today
space station building skin models and gibs files
Today
Merge from parent
Today
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
Today
Remove some dead code
Today
added ambience list and defenirion for PTBoat Stings