reporust_rebootcancel

137,885 Commits over 4,352 Days - 1.32cph!

5 Hours Ago
disabled entities inside apartments to improve editor performance
6 Hours Ago
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6 Hours Ago
merge from store_dashboard
6 Hours Ago
Compile fix
6 Hours Ago
First pass of blend mask for kiosk trims (WIP)
6 Hours Ago
more apartment building facade set dressing
Today
Merge from hab_altimeter
Today
Needle fix
Today
merge from store_dashboard
Today
Merge from main
Today
Validate the json file before uploading to S3
Today
Null checks everywhere to make sure the store init can't fail if the json is wrong
Today
merge from triggersleep_ws_change
Today
Revert bootstrap ToggleUIHack changes
Today
Store now loads its overrides from the manifest directly instead of downloading the json file
Today
merge from main
Today
backup before merge
Today
Fixed settings tab masking issues
Today
Resolved merge conflicts
Today
merge from main
Today
Build compile fix
Today
Merge from armored_ladder_hatch
Today
Merge from engine_missing_parts_tooltip
Today
Added a tooltip when a slot is missing in the engine loot panel
Today
Merge from main
Today
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Today
Setup a material and colour mask
Today
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
Today
Merge form armoured_ladder_hatch
Today
Add door controller sockets to both hatches
Today
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
Today
reapply WaterCamera change in RRP
Today
merge from main
Today
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Today
Remove unneeded prefabs
Today
Disable armored hatch placment on boats as they don't have convex colliders
Today
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Today
Update hatch item names and descriptions Fix pickup and repair targets
Today
Disabled read/write on models conflicting in last merge
Today
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Change the button colour in command list if its been changed from the default value
Setup correct anchors for console output
Setup tooltips for each of the commands
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
Today
Tweaks. Scene backup.
Today
SimpleLight consistency fixes & improvements.
Today
Consistency fixes.
Today
Spotlights
Today
Office lights. Anisotropic texture tweaks.