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141,810 Commits over 4,413 Days - 1.34cph!

Today
More wip UI
Today
Military vendor animation content
Today
Updating skinning for female skin
Today
more set dressing progress in streets
Today
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
Today
Bandit gear skinning update
Today
apartment medium art
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
Today
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Today
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Today
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
Today
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
Today
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
Today
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
server_browser_update_2 -> main
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
Today
Merge: from pool_mt
Today
Merge: from pool_mt
Today
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
Today
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
main -> server_browser_update_2
Today
Fixed a shadow caching OOB exception when there are no lights in the scene
Today
merge from horse_rpc_fix
Today
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
Today
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
Today
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
Today
Satellite list tidyup
Today
Lock trajectory button styling, setup.
Today
Cherrypick from pool_mt/circularbuffer - test improvements
Today
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
Today
Add thruster button prefab. Restyle thruster button.
Today
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Today
bowless crossbow world model anims edited
Today
merge from f1tools_demo_fix
Today
Use static list ticked through ServerMgr for npc networking instead of unity update
Today
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
Today
Fixed F1 menu tools tab not showing in demos
Today
Merge from main
Today
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
Today
Tidy up thruster panel.
Today
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
Today
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
Today
Use static list ticked through ServerMgr for navmesh agents instead of unity update
Today
reset electric furnace emissive texture and 3.1 value to original
Today
Merge: from pool_mt
Today
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
Today
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
Today
NRE fix for UI_Store.OnWarmupPage when the manifest is null
Today
merge from store_nre_fix2