134,454 Commits over 4,293 Days - 1.30cph!
Updating skinning for horse costume
merge from non_convex_col_cleanup
added comment comp to sign
large banner sign pole as convex hull set
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
merge from indirect_instancing
bbq workshop camera position
Fixed one more docks barrel
beanbags as generated convex hull set
wooden window shutters as primitives
Array size check for ReceiveFogOfWarImages
creation gibs gib replacement update
floor and wall frame models and prefabs
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
crypt building skin prefabs, building grade
merge from save281 - staging wipe
network++
save++
persistance++
Added support for loading a cfg file per shot in a demo
The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
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Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play
Updated test.dem, the old one had a bunch of missing entities
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Added specific error message for not placing engine on boat hull
Added specific error message for entities that aren't allowed on a boat
merge from main/naval_update/boat_steering_creaks
merge from main/naval_update/sound_polish
merge from main/naval_update/islands_and_ghostship_ambience_changes
merge from main/naval_update/sound_polish
merge from main/naval_update/pt_boat_turret_movement_sounds
mrege from main/naval_update/sound_polish
RHIB and rowboat now use RPM based blending system for engine sound loops
scientist_boats_gameplay_pass_4 -> main
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
Don't allow door controllers on player boats in edit mode
Don't allow IO connections at all in boat building stations
Merge from gesture_sfx_fix
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables
Fixes wave gesture not playing 3rd person animation
Fixes wave sfx running after every gesture
fix left 'ammoLeft' parameter not having the right string name