reporust_rebootcancel

139,493 Commits over 4,352 Days - 1.34cph!

Today
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Today
Add padding to int params
Today
Fix draw distance max cell calculation and snap to furthest lod
Today
Fixed grenade anim override not using throw animations
Today
Fixed holster info bone name not working if supplied bone was spine4
Today
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Today
Don't show parachute canopy on legs renderers
Today
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industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Today
prefabs/Deployable ok
Today
kiosk placement changes and kiosk b fixes
Today
Industrial Autoturret - Updated model, updated with placeholder textures
Today
Split off interiors of rentable shop D and F
Today
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Bowless Crossbow - texture update
Today
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protection update from feedback
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actual fix fire damage, ty aron
Today
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Today
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Today
merge from waterwheel_deployable
Today
Small Backpack clearance update
Today
horse no go in water wheel, adjust eyepos for less potbelly
Today
shortened loop to fix 3p sitting for now (until full mount loop is added)
Today
Updated Ik targets for computer station
Today
edited crossbow bowless viewmodel prefab
Today
Merge from main
Today
Updated Krieg Backpack holster values
Today
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
Yesterday
Wetsuit female model update
Yesterday
prefabs/clothes ok
Yesterday
hooked up workshop prefab
Yesterday
restored clouds to skybox in workshop scene
Yesterday
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resize gibs
Yesterday
Fixed clipping, normals and LODs on leather gloves
Yesterday
merge from main
Yesterday
merge from main
Yesterday
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Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures