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136,456 Commits over 4,324 Days - 1.31cph!

Today
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Today
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
Today
merge from store_fixes_feb
Today
Fixed NRE when opening the steam inventory bag crafting modal
Today
Added currency font to the bundles
Today
merge from naval_update/io_boats
Today
Skinning update for wood armour gloves
Today
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
Today
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
Today
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Today
Can't use the wiretool while swimming
Merge from skin_access_improvements
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
Today
comps box - lod update
Today
merge from main
Today
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
Today
merge from doors_placingthroughwalls_fix
Merge from main
Today
merge buoyancy_fixes to main
Today
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Today
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
Today
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
Today
Fixed Gibbable NRE introduced in 144214
Today
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Today
merge from gibbable_skins_fix
Today
Fixed BBQ and garage door gibs not being skinned
Today
merge cannon_protection to main
- More categorisation - Show resource path if its a place decor component
Today
Merge from desctructible_boat_wrecks
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
Today
some model fixes and conditional polish for low wall corners
Today
Hide arrow buttons if we only have 1 gallery element
Today
merge from store_fixes_feb
Today
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
Today
Merge: from main
Today
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
Today
Clean: remove more dead code/checks Missed some leftover if(true) style code Tests: ran unit tests
Today
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)
Today
Merge: from main
Today
Merge: from main
Today
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
Today
update from main
Today
merge from cannon_slowdown
Today
merge from redirect_snapping
Today
Deployables can now snap to redirects of itself All the component boxes now snap to each other
Today
merge from boxes_dlc
Today
turned of SRGB on a number of box textures, mostly metal/rough
Today
Merge from main
Today
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