138,707 Commits over 4,352 Days - 1.33cph!
removed dupe packet send 🙈
Added a slider in RustEditor window to set the desired auth level
Player ip adresses aren't shown/sent to moderators in the server admin UI
Easter event enabled by default
Adjusted timings by 0.75 inline with other events following TOD changes
Top tier ladder hatch HP pass
Reduced Craft HQM by 5
Unlocking no longer unlocks metal hatch, but rather top tier
Fixed search bar issues, X button works and pressing escape clears them
merge from new_console-ui
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
Fixed ArgumentNullException when typing in vending machine UI
merge from bootstrap_assetscene_step
Added a new loading step in boostrap for when we start loading the asset scenes
More lights.
Scene backup.
merge from PlayerRigUpdate2
Industrial wall lamps & variants.
Fixed more store texts regression from
146395
Fixed variant count text width regression in store pages
reverted accidental splash screen setting tweak
main -> rust_relay_server
Console now fills bottom up
Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command
Fixed command list search bar selection color being transparent
Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
merge from new_console-ui
Reduce error overlay duration to 30s
Fixed loc in tools tab
More null checks in SpawnVehicle
new egg hunt music
new egg open/upgrade sounds
Alternative with refraction.
Further optimisations for WorldPositionGenerator
- For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values
- Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded
- Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
Update Mono.Cecil, use .net standard build
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
merge from new_console-ui
Some styling tweaks on the top bar nav
Fixed console scroll getting back to the top when opening the command list
Dont show [] if we cant get the value (server var from the client)
New tooltip prefab for f1 UI
Some color fixes in command list
music for new rustige egg
Remove poolable from scientist suit NVGM (matches main)
fix manifest after merge squashed
move in checks for placement, should be even easier to place on sloped surfaces
merge from waterwheel_deployable
Added a scrollbar to the command list
Some layout tweaks and fixes
merge from hamster_water_wheel
get RRP running on unity 6
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now
added convar for debugging logs
Fixed item and vehicle list flex scroll gap
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
Checkpoint for Flavien test.
Fix missing HasFlag swaps