126,621 Commits over 4,109 Days - 1.28cph!
Remove UI prefabs from server bundles
Make sure the store page is initialized before the settings page
Compile fix
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
Log exception when failing to warmup main menu
Gesture UI warmup NRE fix attempt
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
Some skin viewer and store code cleanup
Merge from trimmed_asset_warmup/scene_warmup
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs
Improve handling errors loading the bootstrap asset scene
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it
Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
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Skin viewer: tweaked all the remaining items
very wip pilot hazmat storage model and materials
Added first pass cinematic rig for Pilot Hazmat
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Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
Header nav buttons and weekly skin reset counter styles
Improve modal styling, steam inventory buttons and store general scroll bar
New colours added, checkbox fully clickable, sidebar colours
Some skin viewer tooling to help setting up the 2 billions items left
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
Merge from trimmed_asset_warmup/scene_warmup
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes
Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
Skip loading monument prefabs for non-procedural maps
Remove another redundant mesh collider on ice sculpture
Fixed skin viewer sun orientation
Merge from trimmed_asset_warmup/scene_warmup
Fix issues canceling loading into servers
Fix scene lists duplicate entries in AssetSceneManifest at runtime
Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
Made sails easier to interact with.
Removed TSSAA post effect from the skin viewer, breaks it
Fixed nre when opening frog boots
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
WIP on lighting settings for workshop screenshots
Fixed right clicking while dragging a gesture breaking everything
Gesture reset button styling
Centered gesture wheel
Fix soft mask fading bottom items
Fixed gesture menu not showing up + an nre when dragging empty widgets
Load skin viewer in a prefab rather than using a scene
Removed the sky from the scene, not needed
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
Ensure MemoryStream used to store bytes in EventRecord is returned to pool