reporust_rebootcancel

158,389 Commits over 4,566 Days - 1.45cph!

Today
Fix for facing the wrong way after dismounting a cannon on a boat
Today
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
Today
merge from weapon_refresh_nailgun
Today
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
Today
Today
merge from main
boataicoordinate_tryclaim_fix -> main (broken merge last time)
boataicoordinate_tryclaim_fix -> main
Today
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Ensure dead drivers dont keep stale HasDriver flags around
boataicoordinate_tryclaim_fix -> main
boat_ai_movement_improvements -> main
workshopskin_warmup_server -> main
repairbench_reskin_stall_fix -> main
radiation_watergun_fix -> main
Fixed the NRE in BoatAICoordination.TryClaimTarget
Today
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
Today
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
Today
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Today
Merge from render_pipeline_testing
- Minor code cleanup
Today
Merge from main
Today
merge from 3p_head_wobble_fixes
Today
Merge from per_lights_spec_toggle
Today
Add a placeholder renovation device deployable
Rin
Today
merge from scrap_king_buildingskin_dlc
Greatly improve the movement and avoidance code of the scientist boat ai - Sientist boats steer smoothly instead of weaving side to side, and reliably get themselves unstuck - Context steering uses 16 directions and steers between them instead of snapping to the nearest 45°, which caused a sawtooth style effect (even though we were lerping) - Fixed the stuck reverse never triggering above 32fps, (it measured speed from position change between AI ticks which was 0 most frames) - Boats back off and swing round when stalled, aground or too close to make a turn, and follow an obstacle round when they stop closing on a blocked target - Fixed patrolling boats circling off the shore forever when their orbit point lands on land
Today
merge from main
Today
Added specular toggling for the core lighting path and Forward+
Today
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
Today
Bugfix: variety of use-after-free fixes related to Item.UseItem Tests: threw boomerangs
Today
RenovationDevice entity + socket initial code
Today
edited 3p jog anims exported
Today
wip, initial refactoring
Today
Discord presence changes no longer rebuild the list while the friends menu is closed
Today
Added a way to disable specular for specific lights using the new light property buffers (currently doesn't work with the core lighting path)
Today
merge from ladderhatch_close_fix
Today
Fixed being unable to close open ladder hatches from certain angles
Today
merge from cui_blur_fix2
Today
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Today
Fixed CUI blur stacking sorting issues
Today
Merge from main
Today
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
Today
undo all camera director keys in one go, fix NaN time when two camera keys overlap, fix gizmos having an offset.
Today
Fix undo accidentally restoring sandbox tracks
Today
small games wooden table; - game model - bake textures - material updated - localization updated
Rin
Today
Fixed Crate_normal_2 not spawning 2 blueprint fragments Swap livestock vendor rewards from blueprint fragments to blueprint pages
Rin
Today
Shears name and description 2 Blades to craft WBLVL1 Default BP WIP
Today
Merge from main
Today
Increase terrain cell LOD count Handle off-centre ring holes Add debug colour option