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133,465 Commits over 4,293 Days - 1.30cph!

3 Days Ago
Debug drawing
3 Days Ago
wood box prefabs updated
3 Days Ago
wood box corpse
3 Days Ago
wood box lods and gibs
3 Days Ago
Merge from naval_update
3 Days Ago
merge from main
3 Days Ago
Added initial shadow presets
3 Days Ago
Merge from naval_update
3 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
3 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
3 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
3 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
3 Days Ago
add underwater fog blending for tropical shores in deep sea
3 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
3 Days Ago
Merge from main
3 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
3 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
4 Days Ago
Picture frames - reverted light up frames to correct material
4 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
4 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
4 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
4 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
4 Days Ago
Post merge fixes
4 Days Ago
Add finished check
4 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
4 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
4 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
4 Days Ago
Attach cannon ball to hands when reloading cannons.
4 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
4 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
4 Days Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
4 Days Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
4 Days Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
4 Days Ago
Picture Frame - updated scrap set icons
4 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
4 Days Ago
Picture frames - texture update, deploy volumes fix
4 Days Ago
scrapframe xxl gibs
4 Days Ago
remove_extra_scientist_weapons -> main
4 Days Ago
Remove unused weapons on boat scientists. This removes the extra server generated weapons (that aren't used), saving us around 144~ unused networked entities across all AI boat scientists. Not fully aware of the full performance impacts of having these (if there were any), but worth removing and we will see
4 Days Ago
Bugfix: OcclusionGroup - prevent unsubbing from own group Can happen when player is dead/in limbo Tests: ran unit tests, fixed TestUpdateSubs(newLogic, dead), but TestVisibilityAfterMovementAway(newLogic, dead, *) still fail, albeit for new reason
4 Days Ago
Tests: OcclusionGroupTests - add simple tests verifying group and sub updates Need them to validate that new logic can unsub from group it's in (which is illegal) Tests: ran new 24 tests, TestUpdateSubs(true, dead) failed as expected
4 Days Ago
boatai_balance_changes -> main