reporust_rebootcancel

133,828 Commits over 4,293 Days - 1.30cph!

mountplayersync_ai_bypass
Roll out parenting syncing to the turret seat and the double 50 cal seat
Today
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
Today
Buildfix: add SERVER guards Tests: none, trivial change
Fixed incorrect set parent check on the right branch this time
Today
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
Today
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
Fixed incorrect set parent check
Today
corpse tweaks for various boxes
Today
surface material for various boxes
Today
Deleting more old menu stuff
pt_boat_fixes -> main
main -> mountplayersync_ai_bypass
Today
Add another query check for native grids. dont set water infos if queries dont find anything
Today
Audio chanes for the large creak sounds on modular boats steering
Today
Started deleting old menu stuff, moved things around
Today
Get rid of a .toarray
Today
stone box matrix added, icon updated, prefabs updated
Today
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
Today
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
Today
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Today
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
Yesterday
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Yesterday
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
Yesterday
merge from sss_profile_cleanup
Yesterday
merge from naval_update
Yesterday
merge from naval_ITem_desc
Yesterday
main -> naval_update
Yesterday
merge from naval_update
Yesterday
merge from planner_viewmodel_clipping_fix
Yesterday
merge from adventcalendar_resetstate
Yesterday
merge from rpg_redirect_fix
Yesterday
merge from Youtooz_GroundwatchFix
Yesterday
merge from TechTreeT2_Muzzlebrakefix
Yesterday
merge from BearSkinRug2_Reloaded
Yesterday
merge from Xmas_CollisionMesh_Fix
Yesterday
merge from building_blocks_skin_and_fixes_dec25
Yesterday
merge from YouTooz scientist plushies LOD fix
Yesterday
cherrypicking bamboo_shelve_stacking
Yesterday
upressed SKS skinnable texture submissions to 2k from 1k
Yesterday
Merge from main
Yesterday
scrap box matrix added, updated icon, prefabs updated
Yesterday
supply lightdir/color for water again, adjust texture formats
Yesterday
fix double-rendering atmosphere
Yesterday
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
Yesterday
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Yesterday
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Yesterday
Merge from artist_pack_dlc
Yesterday
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
Yesterday
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis