reporust_rebootcancel

134,334 Commits over 4,293 Days - 1.30cph!

Yesterday
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Yesterday
Update: immediate mode API improvements - debug windows binary built from 2a311dfb - ScopeRecorder automatically exports to json and cleans up recorder state - added RecordScopeIfSlow(..., TimeSpan, ...) API, same as above except exports only if there was a delay - updated unit tests since some scenarios are now impossible Need to fix export next, wrap it with a couple server vars and update to release bins - then it's done Tests: ran most of the unit tests (stress tests skipped as they would overflow with export tasks)
Yesterday
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Yesterday
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Yesterday
Merge from artist_pack_dlc
Yesterday
Fix paintball impact effects being all fucked up
Yesterday
Suppress PropRenderer warning in builds
Yesterday
Update: ServerProfiler.Core - various improvements and fixes - debug windows binary from f50b4fc9 - change internal constants to be more sensible (assumed worker thread count 4 -> 32, max recorders 64 -> 16, max alloc 1GB -> 512MB) - bugfix for not cleaning up dead thread state when running immediate mode recording - MemoryPool no longer allocates from heap as a fallback when it's over capacity Think core lib is done enough for now, gonna move to finishing rust side Tests: ran unit tests
Yesterday
Update: add TextContextExhaustionTest - reduce TestDeferCleanup internal loop count to 8 from 16 (as was still possible to starve the pool) Tests: ran unit tests, pass (got local unsubmitte fixes)
Yesterday
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Yesterday
Update: add TestDeferCleanup test Works, but discovered that I forgot to clean up threads in ServerProfiler.Core, so I'm starving out the pool Tests: ran new test
Yesterday
merge from artist_pack_dlc
Yesterday
syncvar partial fix on shutterframes
Yesterday
Fix paintable reactive target colliders (ty aron)
Yesterday
Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
Yesterday
Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
Yesterday
"Closing Soon" state for the indicator buoy.
Yesterday
More monument blockers blockouts for idea testing
Yesterday
Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
2 Days Ago
Fix server/none compile errors
2 Days Ago
update to bbq lods - includes the fork improved last lod - LOD2
2 Days Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
2 Days Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
2 Days Ago
Prevent ambient multipliers being applied twice
2 Days Ago
Fix photoframes not censoring properly
2 Days Ago
Empty scene and monument folder
2 Days Ago
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Skin pass for minigun back pack
2 Days Ago
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2 Days Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
2 Days Ago
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Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
2 Days Ago
Paintball decal color tweaks.
2 Days Ago
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updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
2 Days Ago
cowbell setup updates
2 Days Ago
updates to drumkit.deployed for player & stick positioning
2 Days Ago
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
2 Days Ago
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2 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
2 Days Ago
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Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
2 Days Ago
reject player boat push from ladder
2 Days Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from boat_optim_test/wip
2 Days Ago
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merge from better_steeringwheel_clipping - compile fix
2 Days Ago
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2 Days Ago
merge from better_steeringwheel_clipping