reporust_rebootcancel

145,543 Commits over 4,444 Days - 1.36cph!

3 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
3 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
3 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
3 Days Ago
apartment_complex_core prefab set dressing progress
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
3 Days Ago
merge from automated_test_entity_bounds_fixes
3 Days Ago
Refresh test list for merge
3 Days Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
3 Days Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
3 Days Ago
Merge from main
3 Days Ago
Play a sound when you toggle the flash mode on the camera
3 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
3 Days Ago
Configured bloom settings for all RRP volumes
3 Days Ago
merge from fix_baseentity_query_nre -> main
3 Days Ago
monument blocker vent - renamed collision meshes, removed non-entity object
3 Days Ago
Added support for BRP bloom in RRP
3 Days Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
3 Days Ago
Fixed camera flash being off to the right
3 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
3 Days Ago
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3 Days Ago
initial folder setup
3 Days Ago
merge from sprinting_footsteps_update
3 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
3 Days Ago
merge from bowless_crossbow
3 Days Ago
merge from parent_projectile_validation_on_default
3 Days Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
3 Days Ago
merge from clothing_mannequin_wearable_fix
3 Days Ago
merge from vending_purchase_clamping_fix
3 Days Ago
merge from demo_window_auto_refresh
3 Days Ago
merge from pool_analyzer_non_caching_methods
3 Days Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
3 Days Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
3 Days Ago
merge from attachment_charms
3 Days Ago
Fixed Attachment.UpdateVisibility NRE
3 Days Ago
merge from main
3 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
3 Days Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
3 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
3 Days Ago
Subtracted 154204
3 Days Ago
Merge from satellite_crash
3 Days Ago
Compile fix
3 Days Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
3 Days Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
3 Days Ago
Merge from main
3 Days Ago
Merge from satellite_crash
3 Days Ago
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3 Days Ago
Add control computer to launch site.