128,930 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Cancelling a running query will also hide the loading spinner
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overlapping texts in the checkout result screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu
Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added visor material to cinematic pilot rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the amount of results on each tabs when searching in the settings screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from rectmask_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed a mask in the death screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove the closed line from appearing underneath 'mode' in the play menu even though its open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Long loading screen tips will now wrap properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add subtext on view modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                F1 menu and stats can now be seen over the loading screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the ice king pack, lumberjack item media
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Pilot Hazmat Textures Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed blackbox deploy and ui sounds to metal sheet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ultrawide subnavigation BG, play page header absolute and padding match
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix styling issues on store
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix toolbar state being incorrect if you switch branches.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from restart_message_toasts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow slightly more clipping to make a seamless "wall"
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from sandbag_barricade_placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Several improvments to sandbag placement, easier to deploy, placement less strict overall
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fill in changes on hardcore prefab (for inventory game mode UI)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce material SHDO intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the compass description to mention the behaviour when it's on the belt bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a regression where the map was briefly visible when the map was closing while fog of war is active
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't give the player the selected item (we don't want multiple viewmodels)
Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (had to stomp BaseViewModel changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show the mission button on the map if missions are disabled by the active game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow a client to send fog of war updates until they receive the initial fog update form the server