128,923 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed some unnecessary masks from map and contacts screen
Added contacts update group
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from new_menu/tmp_optimms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added group based update for RectMask2D in ClipperRegistry
Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed
Added ui.printmaskupdategroups to debug the masks state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed streetlight distance glow being an absurd giant blob
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved rain.
No longer sometimes partially clips through ceilings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap model out for a base cube
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases
Fixes stacked camera doubling invisible TMPs overhead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TMP input fields blocking scroll events in the settings menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some fake items not appearing as owned in the store
Restored the takeover priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check if its pooling related - force the particle system to reinit on create
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Flex graphic transform NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attempt (culling mode change)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tool to automatically tag glowing skins when generating the item schema
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix LOD baker mesh decals not showing up in bake
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases
- Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing
- Convar to toggle suppressing stringpool warnings in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move out translation phrases to static readonly constants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered music preview volume in the soundtrack dlc page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack
Fixed adobe page using brick background
Fixed some tiles not redirecting to any pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move server restart chat messages to toasts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating city tarp fixes and lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Store tab now has a "NEW" tag when theres new weekly skins the client never saw
Limited tab opening sequence when showing new skins for the first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Pilot Hazmat Textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Greatly improved speed of the new server search
Around 20 ms for over 10k servers with 3 combined searches - not bad results!
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly increase cloud haze density for fog weather clouds, blends horizon better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build manifest to be able to spawn scientists (got erased from merge)
 
                
                
                
                
                
             
         
        
            
            
            
                
                clothing mannequin mesh tweaks wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated pilot hazmat vm prefab with new mesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Async-ed the steam inventory crate definitions filtering
 
                
                
                
                
                
             
         
        
            
            
            
                
                use per frame integrated scroll offset for cloud detail noise instead of absolute time
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p bandage and basket anims, entity and override controller setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added all rustiggé eggs to the skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Changed shipping containers in food market area to green. Changed blend layers.