121,706 Commits over 4,048 Days - 1.25cph!
[D11] Support for first achievement on xb1 (Ex-hemp-lary)
[D11] chat wheel is now disabled when not open, removes some canvas updates and some animator updates
[D11][TUTORIAL] Added highlighting of food during find food objective
[D11][UI] Server type selection menu added
Added about server page
Added placeholder rust credits screen
[D11] Server memory monitoring updates.
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
VFXManager.asset converted back to text (not sure how it ended up as binary)
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
Removed 'log synchronous requests' because it doesn't actually work
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
Fixes for switch.cs to respect requested target
Use release configuration for PS4 debug builds (but still enable script debugging)
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
siren light and airfield version for petur. prefab/materials and lods and col
[D11] fix for in-game options menu starting off enabled. Once you opened and closed it, it would be disabled, but until then we would be processing it all the time, just not drawing it since the alpha was set to zero.
[D11][TUTORIAL] Removed unused script from object
[D11] move the save game routines into bootstrapd11 as it was still in the frontend - can't have been working correctly in game (probably doing nothing due to null checks)
[D11][TUTORIAL] Now able to respawn to sleeping bag without waiting
[D11] Source project for ps4 native SharePlayBlocker plugin
Enabled TOD_Sky probex path for all platforms/apis
[D11] Added calls to initialise and update SharePlayBlocker native ps4 plugin
[D11] Native ps4 plugin to prevent SharePlay
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[D11] [UI] Began adding image support for JSON parser. Added more comments to classes. Commented out temporary editor-only functions.
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
[D11][TUTORIAL] Added tutorial pause options screen
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
[D11][UI] Serialize and renamed lockedNavagationHolder
attempt to fix missing pipes mat 2 of 2