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121,129 Commits over 4,018 Days - 1.26cph!

9 Years Ago
Scene2Prefab caves
9 Years Ago
progress/backup
9 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
9 Years Ago
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9 Years Ago
Fixed moon rendering black to reflection probe
9 Years Ago
Boilerplate
9 Years Ago
cave_large_hard progress
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
9 Years Ago
Voice callback fixes
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Recyclers in radtowns are immortal
9 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
9 Years Ago
Steamworks update
9 Years Ago
Cherry picking 16774 - disabling water vis trigger, not ready for server yet
9 Years Ago
Ran scene2prefab to fix missing materials
9 Years Ago
Added more rocks around lighthouse/ network ++
9 Years Ago
backup/progress
9 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
9 Years Ago
Cherry picking 16743
9 Years Ago
Fixed water overbrightness due to background fog
9 Years Ago
Fixed underwater rendering
9 Years Ago
Official server list query speedup
9 Years Ago
Scene2Prefab caves
9 Years Ago
added gibs to the vending machine
9 Years Ago
layout updates on some cave rooms
9 Years Ago
closing holes sparkles
9 Years Ago
ding dong back to normal
9 Years Ago
Modifications to a timber mine tunnel block
9 Years Ago
Need to be able to test the caves for now underwater
9 Years Ago
changes to vending machine
9 Years Ago
Fix for RUST-1332 (2)
9 Years Ago
Fix for RUST-1332 (1)
9 Years Ago
Compile fix
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
manifest manifest compile fix
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
merge from main
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
9 Years Ago
Merge from save135
9 Years Ago
Merge from main
9 Years Ago
double xp, giddy up
9 Years Ago
Added Recycler Added Recycler as public works to most monuments added rope added ducttape added gears added tech parts added tarp added bleach
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
Added new industrial props
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly