reporust_rebootcancel

132,557 Commits over 4,262 Days - 1.30cph!

5 Months Ago
Reduced AO intensity on market container mat
5 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
5 Months Ago
ResetStaticFields on BuildingManager Codegen
5 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
5 Months Ago
naval_update -> scientist_rhib
5 Months Ago
main -> naval_update
5 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
5 Months Ago
Try and use higher LODs in 2 cases
5 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
5 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
5 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
5 Months Ago
Fix build regarding AssetDatabase
5 Months Ago
Fix build error about missing TerrainTools
5 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
5 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
5 Months Ago
Update changelog
5 Months Ago
Merge from hardcore_refresh
5 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
5 Months Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
5 Months Ago
Merge from main
5 Months Ago
merge from pilot_hazmat_dlc
5 Months Ago
merge from new_menu2/uishadows_optim
5 Months Ago
merge from fix_terrain_hole_clipping
5 Months Ago
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5 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
5 Months Ago
put foregroundfog shader in bundle
5 Months Ago
merge from brightnessfix
5 Months Ago
merge from main
5 Months Ago
Very minor tweak to underground after the shading formula fix.
5 Months Ago
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5 Months Ago
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5 Months Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
5 Months Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
5 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
5 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
5 Months Ago
Fixed social context menu appearing under the friend list
5 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
5 Months Ago
Tagged 2 TrueShadows missing their update group
5 Months Ago
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5 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
5 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
5 Months Ago
Chandelier - Missing metallic texture (thanks unity)
5 Months Ago
Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
5 Months Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu
5 Months Ago
Fixed CUI not hidden when opening the main menu
5 Months Ago
new_menu2 -> main
5 Months Ago
Add new toast types when you are kicked or banned