reporust_rebootcancel

130,409 Commits over 4,232 Days - 1.28cph!

5 Months Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
5 Months Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
5 Months Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
5 Months Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
5 Months Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
5 Months Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
5 Months Ago
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5 Months Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
5 Months Ago
Skin viewer zoom controls Blur is full screen
5 Months Ago
Make all buffer memory blocks have a Swap() function
5 Months Ago
Make new no buiid zone shader more transparent.
5 Months Ago
merge from tugboat_toot
5 Months Ago
merge from main
5 Months Ago
merge from static_entities_hostile_fix
5 Months Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
5 Months Ago
Fixed current level being SkinViewer instead of menu
5 Months Ago
Fixed window opening
5 Months Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
5 Months Ago
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5 Months Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
5 Months Ago
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5 Months Ago
clear benchmark timers after recording results, stops accumulating time between runs
5 Months Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
5 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
5 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
5 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
5 Months Ago
UI windows will try and repair themselves if left in a broken state
5 Months Ago
dont create particles if outside LOD radius
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed connect button screwed up button icon size
5 Months Ago
Prefab scroll bar
5 Months Ago
Prefabbed sidebar on play and fixed scrollbar
5 Months Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
5 Months Ago
Update: DemoBuildingsViewer - export base as a json file Going to see if it's enough to rebuild the base for the benchmark Tests: exported largest base from my demo
5 Months Ago
More changes to premium icon foil shader
5 Months Ago
Foil shader now works across the screen if you want it to
5 Months Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
5 Months Ago
Restored menuui2 main prefab
5 Months Ago
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5 Months Ago
Missing _styles folder Prefabed SkinViewer2
5 Months Ago
Move buttons to styles folder, move demos to modal and rename
5 Months Ago
Restructure folders
5 Months Ago
Update legacy wood store steam item
5 Months Ago
Fix search bar, folder structure clean up
5 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Months Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
5 Months Ago
Sidebar component, and positioning fix
5 Months Ago
Skin viewer nre fix, some tweaks
5 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.