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141,214 Commits over 4,383 Days - 1.34cph!

6 Months Ago
merge from rivals
6 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
6 Months Ago
Merge from food_qol
6 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
6 Months Ago
Merge from main
6 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
6 Months Ago
Merge from parent
6 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
6 Months Ago
Fixed missing ghost ship map marker
6 Months Ago
Merge from fog_multithread_fix
6 Months Ago
Move test scene
6 Months Ago
6 Months Ago
Compile fix
6 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
6 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
6 Months Ago
6 Months Ago
Splatting
6 Months Ago
Saving/loading
6 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
6 Months Ago
Fix "ShouldBeRunning()" getting inverted during refactor
6 Months Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
6 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
6 Months Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
6 Months Ago
Forgot to commit changes from yesterday, added a score HUD
6 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
6 Months Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
6 Months Ago
Entered commands always generate a new timestamp
6 Months Ago
Put console command input box at the very bottom of the window
6 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
6 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
6 Months Ago
Console null check, removed unused vars
6 Months Ago
Developer tools tab init fix Console UI NRE fix
6 Months Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
6 Months Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
6 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
6 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
6 Months Ago
Pressing tab with F1 menu open cycle through all the tabs
6 Months Ago
Added HasConsoleInput()
6 Months Ago
Deer skull mask repose
6 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
6 Months Ago
Clean: get rid of debug logs Tests: none, trivial change
6 Months Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
6 Months Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
6 Months Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
6 Months Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
6 Months Ago
Ensure input is displayed brighter than logs
6 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
6 Months Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
6 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
6 Months Ago
simple modders red puzzle prefab