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122,359 Commits over 4,048 Days - 1.26cph!

5 Months Ago
Adjust shield holstered positions Removed some placeholder anims
5 Months Ago
Disable write defaults on shield idle
5 Months Ago
Merge from main
5 Months Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
5 Months Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
5 Months Ago
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5 Months Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
5 Months Ago
▄█▅▇▆█▅ ▄▊.▋█▄▆▍▆▅█▄▍ ▅▍ ▊▅▌▅ ▄▇█▇▅▍▆▌▅ ▆▇▌ ▉██▄ ▊▄▆▉ ▆▉█▋▇▉ ▍▆▉ ▋█▆▇ ▅▆▄▊▋█▌▅ "▅▄▋▌▆▍▉" ▉▅▇ ▊▍ ▆▍ █▍▊ ▍▊▍▄ ▇█▌▄▉▇▆ ▇▇▍▊ ▇▇▄█▊'▌ ▄▊█▊ ██▌▇▄▆▋ ▅▍ ▋▋▌▅ ▌▊▍▌▋▉▆▆▌ █▍▉▍▌▍ ▆▌▌ ▍▉▇▌▄▍▋ ▉▄█ ▆▇▅▌█▅▅ ▌▋▄▇▄▅█' ▉▍▌▋▄█▋
5 Months Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
5 Months Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
5 Months Ago
added worldmodel prefabs for the knight armour, added knight armour viewmodel prefab
5 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
5 Months Ago
Make scientists reposition when they realize they are flanked
5 Months Ago
Update: borked linux ServerProfiler.Core It gets loaded, but fails to find an entry point, so it just falls over. I'll continue tomorrow. Tests: built a standalone linux server and tried launching in via WSL - my profiler script throws an exception
5 Months Ago
Fix covers not facing the right way when converted from a prefab local space to world space
5 Months Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
5 Months Ago
merge from xmas2024 109423 (Pre xmas lighting change)
5 Months Ago
Fixed ServerGib editor NRE
5 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
5 Months Ago
Fixed FindPrefabPathsByLabel NRE
5 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
5 Months Ago
Updated knight armour textures, materials and meshes, updated skinning. added male and female helmet.
5 Months Ago
Only show zoom toast after they hold ADS down for 3 seconds
5 Months Ago
Change toast cooldown from 15m -> 5m
5 Months Ago
Add toast to variable zoom scope - will prompt you on hotkeys to zoom up and down - will stop showing once you click the button 5x
5 Months Ago
merge from main
5 Months Ago
Codegen Tests
5 Months Ago
Battering ram audio minor change
5 Months Ago
merge from fix_telephone_grid -> main
5 Months Ago
Fix telephone using the numbered grid instead of letter grid
5 Months Ago
merge from main
5 Months Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
5 Months Ago
Fixed methods being renamed OnDiedByPlayer
5 Months Ago
test meshes
5 Months Ago
testing setup for fitting marching cubes to mesh
5 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
5 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
5 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
5 Months Ago
Rename Entity profiler back to OnKilled()
5 Months Ago
merge from main -> fix_telephone_grid
5 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
5 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
5 Months Ago
Have scientist try to guess your current location based on where they saw you last
5 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
5 Months Ago
backup ruins_e
5 Months Ago
Update ballista icon Changed siege weapon items selection panel
5 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
5 Months Ago
Added a fallback blit in cases where TAA is invalid
5 Months Ago
Added the RustTAA shader to the Always Included shaders list
5 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.