reporust_rebootcancel

126,852 Commits over 4,109 Days - 1.29cph!

5 Months Ago
Manifest
5 Months Ago
Orchid population. Added orchid and rose to auto spawns.
5 Months Ago
Rose collectable and spawn pop
5 Months Ago
Double the life length of ripe stages for cosmetic flowers
5 Months Ago
Manifest
5 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
5 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
5 Months Ago
fixed wrong check stopping consoletoggle params from working
5 Months Ago
Rose seed item fix
5 Months Ago
Manifest
5 Months Ago
Initial rose item, world model, entity, plant properties setup.
5 Months Ago
Manifest
5 Months Ago
Initial orchid item, world model, entity, plant properties setup.
5 Months Ago
merge from menu_friends_list
5 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
5 Months Ago
merge from main
5 Months Ago
cherrypicking skin bundles
5 Months Ago
Handle wind and displacement in compute step
5 Months Ago
merge from main
5 Months Ago
merge from console_history_playerprefs
5 Months Ago
Save console command history in player prefs, so it persists in between sessions
5 Months Ago
Auto turret tests wip
5 Months Ago
Merge from main
5 Months Ago
Chickens in coops now go to sleep at night
5 Months Ago
Merge from triangle_planter
5 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
5 Months Ago
testlist -> gettestlist
5 Months Ago
Simplify reference to resources
5 Months Ago
merge from hackweek_automatedtesting
5 Months Ago
Minor test fixes
5 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
5 Months Ago
Change code that reverts items to instead destroy all custom items
5 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
5 Months Ago
Added testrunner.getlastresult command returns the last test result json
5 Months Ago
merge from hackweek_automatedtesting
5 Months Ago
Fixed rocket tests false negatives Scene
5 Months Ago
Update protobuf code generator tool
5 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
5 Months Ago
Update debug custom items
5 Months Ago
Set custom ItemDefinition GameObject name
5 Months Ago
5 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
5 Months Ago
merge from hackweek_modding_improvements -> custom_items
5 Months Ago
merge from main -> hackweek_modding_improvements
5 Months Ago
merge from replicated_convar_warning -> main
5 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
5 Months Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
5 Months Ago
Added the test scene to the scene menu
5 Months Ago
Added a new scene for automated tests
5 Months Ago
Reset scroll view position to the top of the list when changing item categories