128,962 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from climate_volume_blending_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▇▇ ▌▄▆ ▍▅▍▊ ▅▄▇▊ ▄▌▆█▋█▉▍▊
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduce odds of re-hiding after peeking
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improve and simplify flanking pathfinding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow partial paths when flanking
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make flanking route filtering more lenient as it was discarding some good ones
- Attempt to fix scientist bugging out when hiding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better debug drawing for flanks, flank when possible, increase sightings memory duration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't refresh the path over time when moving to a static point (eg cover, peek)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start setting up flanking state
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make flanking debug display work both in games with DDRAW and in editor with gizmos
- Add height param to path debug drawing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
 
                
                
                
                
                
             
         
        
            
            
            
                
                RustButton uses OnPointerClick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generic popup are fullscreen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings screen tweaks, aligned the texts
 
                
                
                
                
                
             
         
        
            
            
            
                
                RustButton toggle Unpress fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory fixes
Added a small purple line to help differentiate Twitch drops from other items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggle RustButtons are now toggled on pointer up instead of down
Fixes button toggling when scrolling
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Default trimmedAssetWarmup to true
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate)
Fixed some NRE and loc issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory screen fully localized
Better crate modal
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory crafting and crate opening new UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from trimmed_asset_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam crafting progress
Child proofed the twitch drop deletion with a confirmation popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload
- Add comments to each FSM transitions to help understand the scientist's thoughts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure the cover is not compromised by the time we arrive in it, as it can look silly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use crouched height to trace for potential covers instead of standing height
Widen the trace fan to avoid having part of the body poke outside of the cover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory progress, crafting stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pages to the phrase search window, it was dropping results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add audio cue when scientists are surprised
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crosshairmode_droppeditem_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started steam inventory screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Store overlay page prefabs
Cart fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Populate existing filters with defaults on init
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup search filtering
'show full', 'show empty' and text search now working
Checkbox setup
More exposed values in RustButton (toggle enable, disable and changed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                wind turbine sound update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Floating cities greybox progress
Security tower greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update server category text every few seconds when inside a specific category
Setup category button text on each one and link them into the page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased overall size of server description
Ensured server connector description space is large enough to scroll properly
Fixed dodgy background on server connector
Remove logs