139,563 Commits over 4,505 Days - 1.29cph!

6 Years Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
6 Years Ago
merge from main
6 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
6 Years Ago
Various/backup
6 Years Ago
River spawns WIP
6 Years Ago
Various bugfixes
6 Years Ago
Merge from main
6 Years Ago
wip camper module health setup
6 Years Ago
Tunnel corridors greyboxes and prefabs
6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
Remaining mid area
6 Years Ago
Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
6 Years Ago
More mid island
6 Years Ago
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
6 Years Ago
Use convar
6 Years Ago
Viewmodel clothing support
6 Years Ago
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
6 Years Ago
Large wooden box can no longer be clipped into world layer
6 Years Ago
More mid area refinement
6 Years Ago
Player leaves game correctly when dismounting
6 Years Ago
Mid area WIP
6 Years Ago
Refactor reservation/used by stuff down from AICoverPoint to AIPoint
6 Years Ago
AIInformationZone.GetCellsInRange implementation and visualisation/tester
6 Years Ago
adding camper module LOD
6 Years Ago
AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
6 Years Ago
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
6 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
6 Years Ago
fixed clipping deployables on watch tower
6 Years Ago
Utils, better managing draw events, fixes for particles and renderers not updating properly.
6 Years Ago
Fixed TargetLost event invert result
6 Years Ago
Splat backup
6 Years Ago
Added TargetLost ai event. Updated peacekeeper AI design to return to their patrolling after combat.
6 Years Ago
Remaining RT3 terrain topo
6 Years Ago
Recyclers to both fishing villages. Terrain backup
6 Years Ago
Radtown3 terrain integration WIP
6 Years Ago
Fixed dying by poison damage not showing on the death screen
6 Years Ago
Server compile fix
6 Years Ago
Update entity.uploadsign so it works with photo frames too
6 Years Ago
Satdish island splatting
6 Years Ago
Satdish island tunnel revamp, loot and other fixes
6 Years Ago
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
6 Years Ago
fixed vanilla gamemode spawn issues
6 Years Ago
Four way junction meshes, LODs, colliders and prefabs
6 Years Ago
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
6 Years Ago
initial outpost peacekeeper AI design
6 Years Ago
merge from main
6 Years Ago
merge from f1_tab
6 Years Ago
merged from skins_recently_used
6 Years Ago
BaseFollowPathState pathing optimisation.