199,201 Commits over 4,140 Days - 2.00cph!
Fixed hair not deforming back when removing hats
Fixed NRE caused by post process stack v2
Update building ID when buildings are merged / split
Added extended building API to BuildingManager
Added building ID to DecayEntity (for upkeep)
Fixed zooming in non-TSSAA modes
Fix for black sludge in TSSAA
Visual timer for the wait task
Fixing some client/server issues
Put task description in game time, to match the timers.
Some tweaks to melee hits (still not perfect).
Added Goal Momentum which can be broken by designated Goal Plans
Refactoring gang mission stuff
New package get gang mission type
Scenario editor workshop progress
Moved most postprocess stack shaders back to original folder to allow local builds
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Spawn basic "trade location" objects randomly in cities. Going to use these for missions
Second attempt at a black sludge fix
Misc grave fixes
Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave"
Added some info text to the MachineProcessSettings editor to show an example of the machine process text
Integrated trading into gang missions
Fixed water shore flickering when TSSAA is enabled
Make the package get mission wait time four minutes instead of 30 seconds
Removing an accidental include which should also fix builds.
Added support for mission tasks to have custom descriptions per mission
Added custom descriptions to some mission tasks. Edited default descriptions.
WIP environment blockout / foldercleaning
adding random rotation to top tile to break the pattern repetition
Merged from main to branch latest version of melee system.
Options menu is accessible again.
Item stuff.
Spawn positions are now memorized by NPCs.
Melee swing misses should affect stamina too.
Added NPC Leash fact and sensing.