199,215 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Minor fix
8 Years Ago
tweaked tutorial marker arrow
8 Years Ago
protocol++
8 Years Ago
Condition groups are now working. Removed Conditions from DSE and related editors (hopefully).
8 Years Ago
Pre npc conversion backup.
8 Years Ago
First pass on multiple speed states for NPCs.
8 Years Ago
More scenario editor Added some JSON type converters
8 Years Ago
A little NPC corpse gen tweaking
8 Years Ago
Duke Prefab fixes Manifest
8 Years Ago
Added some debug info to behaviour
8 Years Ago
Proper commit this time.
8 Years Ago
Better leash behaviour
8 Years Ago
fixed leash timer on Duke.
8 Years Ago
option UI tweak
8 Years Ago
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
8 Years Ago
Missed a bit
8 Years Ago
Moved a thing
8 Years Ago
Cleanup
8 Years Ago
Rocket factory stair colliders / LOD settings
8 Years Ago
More editor bits
8 Years Ago
Removed blocker from Rocket factory staircase
8 Years Ago
Entity Test
8 Years Ago
Use MapSettings consistently various systems
8 Years Ago
Fixed scene loading using path instead of build settings name
8 Years Ago
UI bits
8 Years Ago
Apply block targeting in practice. Apply invinsibility in practice.
8 Years Ago
Scene, NPC & loot stuff.
8 Years Ago
Knight sounds. Item tweaks.
8 Years Ago
Moved VampireKnight into Moss.Ai Fixed switch compile errors. Got base folder on validate to update on vampire prefabs. Updated SkinEffects with foot specific callbacks.
8 Years Ago
Add footstep effects to NPCs that lacked them.
8 Years Ago
Prop stuff
8 Years Ago
Cleaned 1gb of crap.
8 Years Ago
Scene stuff
8 Years Ago
NPC sound improvements.
8 Years Ago
Replaced all OR conditions with ConditionGroups in OR mode. Node editor now shows the condition mode. Changed some conditions to use GetEntity instead of Target. Disabled some filtering and validation of conditions pending a check for blackboard key targets.
8 Years Ago
.
8 Years Ago
queen lair stuff
8 Years Ago
Fixed camera controls not working
8 Years Ago
DecorPopulationSettings OnValidate removes null prefabs. DecorPatch warns if there are no prefabs.
8 Years Ago
Agent debug panel now shows goal momentum
8 Years Ago
Decor spawns cleanup
8 Years Ago
AI debugger now shows Goal Momentum
8 Years Ago
Comment only
8 Years Ago
fixed see though unit render bug
8 Years Ago
adding wip hologram shader for squad editor
8 Years Ago
RTSCamera now remembers what unit it was following when saving/loading
8 Years Ago
Fixed wolf not being carryable
8 Years Ago
Removed all individual player mission stuff, with some refactoring to support it. Gang missions only now. Container types implement a new IContainer interface.
8 Years Ago
Correctly show gang missions on the map
8 Years Ago
Simplifying mission code by removing personal character missions (at least for now)