199,215 Commits over 4,140 Days - 2.00cph!
adding random rotation to top tile to break the pattern repetition
Merged from main to branch latest version of melee system.
Options menu is accessible again.
Item stuff.
Spawn positions are now memorized by NPCs.
Melee swing misses should affect stamina too.
Added NPC Leash fact and sensing.
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
Allow changing to nav_disable at runtime to stop all AI ticking.
Forgotten UnityEngine.Profiling
trying out launcher movement increase 1->2
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
launcher movement back to 1
More scenario editor progress
chromium javascript bindings
updates to vm source files
First pass on flee behaviour.
updates to world double barrel shotgun rigged source
AntiHack.Log only prints to server console on debuglevel 2 or higher
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
ConditionGroups editor side WIP
adding tutorial marker stuff
Scenario progress
Compile fix
Doing a quick Entity test.
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights