199,242 Commits over 4,140 Days - 2.01cph!
Fixed scene loading using path instead of build settings name
Apply block targeting in practice.
Apply invinsibility in practice.
Knight sounds.
Item tweaks.
Moved VampireKnight into Moss.Ai
Fixed switch compile errors.
Got base folder on validate to update on vampire prefabs.
Updated SkinEffects with foot specific callbacks.
Add footstep effects to NPCs that lacked them.
Replaced all OR conditions with ConditionGroups in OR mode.
Node editor now shows the condition mode.
Changed some conditions to use GetEntity instead of Target.
Disabled some filtering and validation of conditions pending a check for blackboard key targets.
Fixed camera controls not working
DecorPopulationSettings OnValidate removes null prefabs.
DecorPatch warns if there are no prefabs.
Agent debug panel now shows goal momentum
AI debugger now shows Goal Momentum
fixed see though unit render bug
adding wip hologram shader for squad editor
RTSCamera now remembers what unit it was following when saving/loading
Fixed wolf not being carryable
Removed all individual player mission stuff, with some refactoring to support it. Gang missions only now. Container types implement a new IContainer interface.
Correctly show gang missions on the map
Simplifying mission code by removing personal character missions (at least for now)
deco for door and windows, models/gibs/prefabs
Fixed beard sometimes not showing
Commented world model check in GetFootPlacement (gc alloc)
viewmodel prefab update - removed 'apply root motion' from animators
Fixed recurrent GC alloc in TSSAA
Admire animations - adding to DB
Getting towards normal usage
Fixed recurrent GC alloc in SelectedBlueprint.Update
junkyard - base scene setup and autospawn prefab
Game mode can override camera profile
chromium asset://mapimage handler
added target filter to UnitSelection, attack targetting checks it.
Northern snow and ice work
TreeModelEditor for quicker setup
TreeModelEditor exposes search terms for mesh fields
Various Scenario Editor bits, removed game_scenes config file and related code
Scenario editor time controls, hour scrubber
Optimized rocket factory walkways geometry