202,063 Commits over 4,171 Days - 2.02cph!
NPC cover points for Military Tunnel.
Updated Savas KOTH Tier 1 2 3 loot tables
More resources in construction loot box (Savas KOTH)
Removed results entry prefab from career UI scene
reworked career unit database creation, now creates units per league
Added yuge rocks to hilltops (proof of concept)
added starting league to CareerUnit, protobuf/serialize.
roster generation now pulls units from the correct starting league brackets.
Big desires system cleanup
Fixed humans having no default posesssions
Fixed tooltips showing shit they shouldn't
Re-ordered some AI logging
Removed item value for building.
Added DrawFields and DrawProperties methods to BaseDebugDrawer.
Tidied up Building a bit and started adding registering of items.
unit mark now gets set at unit db creation
unit mark now factored into repair cost
Fixed various canvas group extension methods using wrong overloads
New trees / improved douglas firs snow variants / adjusted LOD distances
Worked out a lot of parenting issues.
Fixed radial hint icon being badly positioned
Hopefully fixed item pickup failures
Mining quarry A / fixed a uniform dirt circle around the monument
Updated skin hair test scene
Disabled compression on test mesh
Simplified base color mask mixing
updated water well monuments with working well prefabs
Correctly call OnSendNetworkUpdate when spawning static map entities
People now actually build
reworked career unit init/construction
moved attack min/max damage to unit tag system.
updated attack damage UI calls to use unit property not attack def.
Adjusted water well spawn rules
Removed fog from scene view
Ice lakes / removed trucks to prevent exploits
water_well_d blocking volumes fixes
Tweaked water well terrain adjustments
Hapis water well placement tweaks
finishing touches on water well
disabled pressure system