199,706 Commits over 4,140 Days - 2.01cph!
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
merge from prepatch_fixes
Fixed palms not avoiding lakes
Added some extra safety checks around NPC sensor loading.
improved CSolidSetDefaults behaviour probably
Work on adding UI stuff. Not complete.
Very WIP Building changes (doesn't compile yet)
Some UI stuff, but not very happy with this solution.
Arguably better solution for spectate overlay UI
Fixed character label text colours while you don't have a character
Merging death cam and spectator branch back into main
Increase times a little for death cam
progress backup crew building
Improved long range shooting AI for bandit guards.
[D11] Fixed null ref exception on assert check.
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merged customisation shit to main
updated some Board class functions to work with varying map sizes
Sheet metal door script export fuckup, fixed
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Removed motion vectors from a bunch of stuff.
datamap field size fixes for 64-bit
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Fixed RHIB disappearing on server restarts
Potential ambience fix #2
Crafting UI progress, cleanup
Prep for job preferences and skill bonuses
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
adding booster FX, animation event
missing booster model sources