124,932 Commits over 4,171 Days - 1.25cph!

37 Days Ago
merge from new_menu
37 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
37 Days Ago
renamed pilot hazmat suit description to pilot suit
37 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
37 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
37 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
37 Days Ago
Adding burstcloth setup to pilot hazmat
37 Days Ago
network++ sav++
37 Days Ago
merge from distanceglowfix
37 Days Ago
merge from rainimprove
37 Days Ago
merge from benchmark_fpslimit_fix
37 Days Ago
merge from car_radio_rpc_fix
37 Days Ago
merge from weapons_attachment_stats_updating
37 Days Ago
merge from fix_terrain_hole_clipping
37 Days Ago
merge from fix_primitive_typo
37 Days Ago
Re-encode foliage asset data
37 Days Ago
update from naval_update
37 Days Ago
Merge from tutorial_baked_foliage_removal
37 Days Ago
Scene changes
37 Days Ago
Update some outdated splats on tutorial island
38 Days Ago
Merge from main
38 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
38 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
38 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
38 Days Ago
Allow the mannequin inventory to be opened
38 Days Ago
Codegen
38 Days Ago
Merge from pilot_hazmat_dlc
38 Days Ago
Merge from main
38 Days Ago
new_menu -> main
38 Days Ago
Compile fix (remove old convar)
38 Days Ago
new_menu -> main
38 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
38 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
38 Days Ago
new_menu -> main
38 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
38 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
38 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
38 Days Ago
Merge from main
38 Days Ago
Added helmet pattern tests
38 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
38 Days Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
38 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
38 Days Ago
Fixed store "no connection" failure message using the wrong loc key
38 Days Ago
Fixed empty store triggering the NEW notification
38 Days Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
38 Days Ago
MainMenu reset static fields
38 Days Ago
merge from slot_pooling_fix
38 Days Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
38 Days Ago
Background aspect ratio fitter uses the cached main menu canvas
38 Days Ago
Cache Main Menu canvas