124,776 Commits over 4,171 Days - 1.25cph!

36 Days Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
36 Days Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
36 Days Ago
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36 Days Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
36 Days Ago
Localized patch info date Some RTL text wrapping fixes
36 Days Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
36 Days Ago
Also apply the font normalSpacingOffset in MeasureVertical
36 Days Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
36 Days Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
36 Days Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
36 Days Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
36 Days Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
36 Days Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
36 Days Ago
merge from new_menu
36 Days Ago
Store is now using the last skin update date from the manifest
36 Days Ago
Updated pilot hazmat helmet textures
36 Days Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
36 Days Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
36 Days Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
36 Days Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
36 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
36 Days Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
36 Days Ago
Proper fix for ultra wide ratios
36 Days Ago
merge from main
36 Days Ago
Fix fps.limitinmenu being applied while benchmarking
36 Days Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change
36 Days Ago
Update: BaseRaidBench - clean up custom timers from tracking Otherwise they end up in results with their generic names Tests: none, trivial change
36 Days Ago
36 Days Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
36 Days Ago
Merge: from main
36 Days Ago
merge from main
36 Days Ago
Restored steam button on DLC pages Shorter descriptions for all pages
36 Days Ago
oil rig foot lods
36 Days Ago
Bumped the maximum amount of line the phrase english textareas can have
36 Days Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
36 Days Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
36 Days Ago
Security tower material fixes
36 Days Ago
Compile fix
36 Days Ago
merge from new_menu
36 Days Ago
Cleanup
36 Days Ago
Improvised walkway clean up
36 Days Ago
merge from new_menu
36 Days Ago
Merge from main
36 Days Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
36 Days Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
36 Days Ago
Also reset entity slots when spawning (future proofing)
36 Days Ago
merge from god_indicator
36 Days Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
36 Days Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
37 Days Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous