136,128 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Fixed some annoying bugs still left in the new effects code
1 Year Ago
Implemented new rock models for the catapult scattershot
1 Year Ago
Tactical Gloves v4 rig
1 Year Ago
Missing files
1 Year Ago
Fixed scale issues on siege tower
1 Year Ago
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1 Year Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
1 Year Ago
Mini Crossbow second attempt at NRE fix
1 Year Ago
Fire sound loop on the idle ballista incendiary bolt.
1 Year Ago
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1 Year Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
1 Year Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
1 Year Ago
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1 Year Ago
Pitchfork impact
1 Year Ago
Piercer impacts
1 Year Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
1 Year Ago
Fixed hammerhead
1 Year Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
1 Year Ago
Cleanup. Hammerhead impact assignment.
1 Year Ago
LOD fixes.
1 Year Ago
Iterated on flame arrow
1 Year Ago
Revert fireball_small. Stationary check is needed.
1 Year Ago
cookingv2 -> bees
1 Year Ago
Setup mini crossbow root object
1 Year Ago
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1 Year Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Fixed ballista bolt world model colliders
1 Year Ago
Merge from bowturret
1 Year Ago
Merge from primitive (few merge conflicts in this one)
1 Year Ago
Rearranging to hopefully get a better merge diff
1 Year Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
1 Year Ago
Zeroed the offset & hid the debug gizmos.
1 Year Ago
Various polish
1 Year Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
1 Year Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
1 Year Ago
Fixed the fix.
1 Year Ago
Fix
1 Year Ago
Bal fire iteration
1 Year Ago
Ballista fire
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Add support for advent calendar to give out alternative items in different eras
1 Year Ago
Removed unused ballista stuff
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
More projectile tweaks
1 Year Ago
Projectile trail tweak.
1 Year Ago
Stop effect offsets going crazy when hitting an entity