136,128 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
1 Year Ago
Fix a typo in code that fails compile
1 Year Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
1 Year Ago
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1 Year Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
1 Year Ago
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1 Year Ago
medieval pack media
1 Year Ago
merge from main
1 Year Ago
Merge from wip branch. Set plant pot lost changes.
1 Year Ago
Fix plant pot not working after merge from main
1 Year Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
1 Year Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
1 Year Ago
medieval large wood box icon
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Merge Conflicts - Manifest - Codegen
1 Year Ago
Sash v4 rig
1 Year Ago
main -> cookingv2 (shit ton of merge conflicts)
1 Year Ago
Apple pie temp icon, setup.
1 Year Ago
Ziggurat exterior wall lookdev progress (WIP)
1 Year Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
1 Year Ago
Reduce tiger charge range
1 Year Ago
Fixed catapult reloading issue in demos
1 Year Ago
Fixing stray vertex weights on catapult
1 Year Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
1 Year Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
1 Year Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
1 Year Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
1 Year Ago
Updated all wheat meshes to make them look more agricultural
1 Year Ago
Setup Folder Structure for Bread Loaf
1 Year Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
1 Year Ago
Allow custom impact effects through base player
1 Year Ago
Set pie VM animator to always animate.
1 Year Ago
Refresh
1 Year Ago
Gibs update
1 Year Ago
Ballista Gibs updates
1 Year Ago
Merge from consume_food
1 Year Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
1 Year Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
1 Year Ago
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1 Year Ago
strangler fig models - LOD and billboards, materials and textures
1 Year Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
1 Year Ago
Fixed ballista choppy up and down player poses
1 Year Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
1 Year Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
static ballista socket mods tweaks, deploy sound
1 Year Ago
Restored sounds on static ballista
1 Year Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
1 Year Ago
Fixed mounted ballista swivel rotations
1 Year Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation