reporust_rebootcancel

140,661 Commits over 4,383 Days - 1.34cph!

Just Now
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
Just Now
Add collider for upkeep terminal
Just Now
Apartment complex b roof fixes
6 Minutes Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
20 Minutes Ago
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
1 Hour Ago
Update manifest
1 Hour Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
1 Hour Ago
Add upkeep terminals to all the apartment rooms
1 Hour Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Applied to other grenade types, bandage and medical syringe
1 Hour Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
1 Hour Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
1 Hour Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
1 Hour Ago
Tiny rename
1 Hour Ago
Update: repack player cache and dependent state as players are removed Should allow us to clean up a bit of indirection and optimize things further Tests: 2p session on Craggy with disconnects and being kicked for flying under terrain
1 Hour Ago
Reprocess apartment upkeep terminal prefab
1 Hour Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
1 Hour Ago
Include the code we removed when splitting into files
1 Hour Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
1 Hour Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
1 Hour Ago
Start making upkeep terminal entity for apartments
1 Hour Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
1 Hour Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
2 Hours Ago
Fix issues with camera reset lerp
2 Hours Ago
merge from efurnace_emission_fix
3 Hours Ago
workshop and emission toggle HDR potential fix (for efurnace)
3 Hours Ago
Added new input system package
3 Hours Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
3 Hours Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
3 Hours Ago
Tone down the emoji scale
3 Hours Ago
Fix emoji picker being hidden underneath the stats menu
3 Hours Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
3 Hours Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
3 Hours Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
Fix existing sell order on modify clicked NRE
3 Hours Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
3 Hours Ago
Updating heavy plate armour skinning
4 Hours Ago
setup AK to use flatback charms, setup backpack with flatback variant
4 Hours Ago
pooltable_and_dartboard_models -> game_room_dlc
4 Hours Ago
main -> game_room_dlc
4 Hours Ago
Updating knight armour helmet skinning
4 Hours Ago
move missing file
4 Hours Ago
Merge from main
4 Hours Ago
merge from tincanalarm_v2
4 Hours Ago
Cant open tin can alarm when building blocked
5 Hours Ago
Removed unknown region log spam in editor
5 Hours Ago
Clean: projectiles now internally iterate over their cache rather than instance list Tests: unit tests, 2p on craggy
5 Hours Ago
Fix wolves getting stuck (use recast move instead of manual nav raycasts + slide)
5 Hours Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time