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124,159 Commits over 4,171 Days - 1.24cph!

7 Minutes Ago
Spawns
10 Minutes Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
19 Minutes Ago
merge from fix_sam_site_reload -> main
20 Minutes Ago
merge from hackweek_crosshair_customization
22 Minutes Ago
Fix crosshair not getting initialized correctly with the settings
23 Minutes Ago
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27 Minutes Ago
31 Minutes Ago
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42 Minutes Ago
Cargoship path no longer goes around oil rigs
1 Hour Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
1 Hour Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
1 Hour Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
1 Hour Ago
merge from modding_drone_tax -> main
1 Hour Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
1 Hour Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
2 Hours Ago
merge from modding_drone_tax -> main
3 Hours Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
3 Hours Ago
Cherrypick CS 113029
3 Hours Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
3 Hours Ago
Fixed warmup method not waiting before calling PostWarmupPage
3 Hours Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
3 Hours Ago
merge from modding_max_hp -> main
3 Hours Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
4 Hours Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
4 Hours Ago
merge from main -> modding_max_hp
4 Hours Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
4 Hours Ago
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4 Hours Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
5 Hours Ago
Merge from main
5 Hours Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
5 Hours Ago
Boat building station triggers setup. Cleanup.
5 Hours Ago
merge from fix_turret_interference_order -> main
5 Hours Ago
merge client_io_standalone_lines to naval_update
6 Hours Ago
merge from naval_update
6 Hours Ago
merge from main
6 Hours Ago
Comment
6 Hours Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
6 Hours Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
Today
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
Today
Regenerate manifest
Today
Added a generic await WaitForWarmedUp method in UI_Page
Today
Fixed a tmp nre caused by UI_Page text caching
Today
Added comments in store warmup methods
Today
Anim updates for smg and l96
Today
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
Today
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
Today
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
added some mannequin prefab variants for poses