userFlaviencancel
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1,243 Commits over 274 Days - 0.19cph!

5 Hours Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
6 Hours Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
Today
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
Today
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
Today
merge from main
Today
Compile fixes
Today
BatteringRam now inherits from GroundVehicle
Yesterday
Battering ram work in progress - added driver seat, fuel storage and engine logic
Yesterday
Activated towing on all siege weapons
Yesterday
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
Yesterday
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
2 Days Ago
TowingAttachment compile fix
2 Days Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
3 Days Ago
Added ballista seat, prefabs setup
3 Days Ago
Ballista prefab setup, code baseline
3 Days Ago
Compile fix
3 Days Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
3 Days Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
3 Days Ago
merge from main
3 Days Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
4 Days Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
4 Days Ago
merge from physics_horses
4 Days Ago
merge from main
4 Days Ago
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5 Days Ago
merge from main
6 Days Ago
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7 Days Ago
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7 Days Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
7 Days Ago
Siege tower constructable tweaks
7 Days Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
8 Days Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
8 Days Ago
Fixed drawbridge animations Added another drawbridge to the lower level
8 Days Ago
Added front door and drawbridge to the siege tower
9 Days Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
9 Days Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
9 Days Ago
Added siege tower Baseline, prefabs
9 Days Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
9 Days Ago
Compile fix, cleanup
9 Days Ago
Better physics setup (placeholder wheel movements) Added push intertaction
9 Days Ago
Catapult reloading interaction wip
9 Days Ago
Phrase update
9 Days Ago
merge from store-ui-frontiersman
9 Days Ago
Frontiersman store page localization fixes
10 Days Ago
merge from main
10 Days Ago
Phrase update
10 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
10 Days Ago
merge from main