139,549 Commits over 4,352 Days - 1.34cph!
Fixed scientists using multiple masks at once, now matches main
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene
Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events
This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
merge from networkgrid_iterationspeed_changes
Another null check in OnNetworkSubscribersLeave
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fix junkyard greencard spawning in desk
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Bowless Crossbow - texture update
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
merge from render_pipeline_testing
work around issues causing fog to be incorrect/denser than it should
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Merge: from networkgrid_iterationspeed_changes
- Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing
Tests: none, trivial changes
Bugfix: more null checks around lazy created subscribers
- utilities in BaseNetworkable
- BaseEntity.SignalBroadcast (in case npc shoots outside of players range)
- TreeManager.OnTreeSpawned (in case they spawn on an empty server)
Tests: none, trivial changes
Basic entry point calculation so it lands approx near target spot
Stove WIP & related materials.
Ice metal vest new fbx and setup
Setup some placeholder art in the prefab, initial rotation.
Sync installed ugprades for the player's current workbench to the client.
Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now)
Add placeholder icons for all upgrades.
Merge: from networkgrid_iterationspeed_changes
- Bugfix: avoid NREs from accessing uninitialized subscribers for net groups
Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group
Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
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Merge: from serverprofiler_filters_april2026
- Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead
Tests: exported snapshot in Jobs 3 mode and inspected
* Fix wolf and tiger not jumping on foundations
* Port sample position fix for ghostships to new navmesh agent
* Re-add failed path vddraw
Update: april batch of ServerProfile filters
- Release binaries built from 8643e0d9
Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes
Tests: inspected snapshot from editor in jobs 3 mode
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edited crossbow bowless viewmodel anims
merge fix for increased 2.5gb memory usage on servers
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
merge from waterwheel_deployable