reporust_rebootcancel

131,480 Commits over 4,262 Days - 1.29cph!

26 Minutes Ago
Merge from naval_update
1 Hour Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
1 Hour Ago
Adjust scale of deep sea ghost ship markers
1 Hour Ago
Fixed warning spam on space LR
1 Hour Ago
Merge from lr_canvas_rework
1 Hour Ago
Hooked up low ammo and burst indicators
1 Hour Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
1 Hour Ago
Remove icons that generated in the main folder
2 Hours Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
2 Hours Ago
naval_update -> mountedturrets_fixes
2 Hours Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
3 Hours Ago
Search range changes: Pt boat -> 300 RHIB -> 200
3 Hours Ago
Lerp fov in and out when reloading the turret
4 Hours Ago
Wrap is invisible check in a server block
4 Hours Ago
Tweaked FOV multiplers
4 Hours Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
4 Hours Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
4 Hours Ago
Added PTboat mounted turret dry fire effect
5 Hours Ago
ai_boats_fixes -> naval_update
5 Hours Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
5 Hours Ago
Reduce vine material displacement strength
5 Hours Ago
cannon balance, cannon bunker loot
5 Hours Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
5 Hours Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
5 Hours Ago
Compile fixes (2)
5 Hours Ago
Compile fixes
5 Hours Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
Today
Rebase on /main
Today
add some more debug info to TransformMemory
Today
Merge from naval_update
Today
Scientists mounted on pt boat turrets cannot target invisible players
Today
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Today
Removed a dupped check in OnTick
Today
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
Today
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
Don't error log about out of bounds if mission has no rewards, just return
Today
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
Cloth sash LODs
Today
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Today
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
Fixed ScientistSuitNaval
Today
main -> naval_update
Today
merge from naval_update/deep_sea/toast_fix
Today
merge from main
Today
merge from space_station_weapon_skin
Today
merge from LadderMove_AndTreeMove
Today
merge from naval_update
Today
merge from birthday2025
Today
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Fix y offset not working