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139,029 Commits over 4,352 Days - 1.33cph!

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merge from waterwheel_deployable
5 Minutes Ago
support for manual use water particles with water height adapt
6 Minutes Ago
merge from main
15 Minutes Ago
merge from automated_testing
16 Minutes Ago
Make ProtectionProperties.IsImmortal available serverside
28 Minutes Ago
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44 Minutes Ago
Apartment complex b progress / windows polish and roof
52 Minutes Ago
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53 Minutes Ago
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1 Hour Ago
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1 Hour Ago
fixed 3p phonebooth hand offset bug
1 Hour Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
1 Hour Ago
basic hookup of visual effects
1 Hour Ago
1 Hour Ago
Gate the whole feature behind a new server var.
1 Hour Ago
Move settle timeout to a convar.
1 Hour Ago
merge from main
2 Hours Ago
merge from render_pipeline_testing
2 Hours Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
2 Hours Ago
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2 Hours Ago
Refactor duplicated code
2 Hours Ago
handle another case
2 Hours Ago
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2 Hours Ago
Merge from main
2 Hours Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
2 Hours Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
2 Hours Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
3 Hours Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
3 Hours Ago
Updating player model skinning
3 Hours Ago
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3 Hours Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
3 Hours Ago
Create BatchRendererGroup on startup
3 Hours Ago
Establish basic compatibility with SRP/RRP
3 Hours Ago
RRP: Prevent NRE from destroyed cameras
3 Hours Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
3 Hours Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
3 Hours Ago
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4 Hours Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
4 Hours Ago
FX prefab applied
4 Hours Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
4 Hours Ago
change sound class of idle accent sound
4 Hours Ago
fixed incorrect rotation on combat knife on weapon racks
4 Hours Ago
merge from overfishing
4 Hours Ago
Merge from boat_deployable_sound_looping_fix
4 Hours Ago
Boat deployable looping sounds fix
4 Hours Ago
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4 Hours Ago
reapply fishing tags after merge squash
5 Hours Ago
Merge from map_clan_names
5 Hours Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
5 Hours Ago
Clan map name tags now respect clannametagcolour