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Merge from 3p_spectator_improvements
merge from camera_fog_fix
further reduce fogging in cameras
set crypt building skin to
10472 and set up steam item and temp icon
industrial shelving texture pass updates
Bowless Crossbow - updated textures, added transmission texture to bowstring
Set up inputs for new RRP compatible standard shader
Apartment complex b fixes
Split the roof into multiple objects
setting up crossbow bowless vm prefab and anims
merge from render_pipeline_testing
fix vfog density map not using configured shore distance falloff
Merge from viewmodel_early_disable_fix
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
refactored to ScopedOcean to setup fixture-scoped flat ocean
Bunch of more inconsistency fixes.
minimum setup required to run a test with ocean
setting up crossbow bowless viewmodel prefab, rig and anims
Merge from viewmodel_early_disable_fix
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally
New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next
Updated PlayerAnimation.controller:
- Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
Updating skinning for nomad hazmat
parts of /nature folder ok
Updated FIrewood Holder Stack Prop to fix shading issue
Merge from PlayerRigUpdate2
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Refactor and additional fix
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements (compile fix)
Don't open or process light radial menu if map is open
merge main -> rust_relay_server
merged main -> rust_relay_server
merge from droppeditem_improvements