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142,266 Commits over 4,413 Days - 1.34cph!

42 Minutes Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
5 Hours Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
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Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
Today
restrict some client functions to only work for the mounted player
up and down fixes
Today
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Add pocket support (which deletes the ball on contact)
Today
WIP on networked darts for 3rd person clients, manifest + codegen
Today
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
Today
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
Today
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
Today
Today
Move command to new .cs file
Today
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
Today
Update large apartment with new positions
Today
Fix the large apartment prefabs centering
Today
More lighting
Today
exported edited 3p run anims for holdtypes starting with an E to H
Today
Use Application.installPath instead of Path.GetFullPath when downloading map files
Today
Use full path when loading workshop bundles
Today
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
Today
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
Today
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
Today
Better error log when ItemName is set wrong in ApprovedSkinInfo
Today
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Today
Merge: from pool_mt
Today
Merge: from pool_mt
Today
Merge: from pool_mt
Today
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
Today
Update bounds on apartment entities
Today
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
Today
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
Today
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
Today
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Today
merge from main
Today
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
Today
tertiary prefab variants for all remaining charms
Today
set lr300 and blowpipe to pushedout charm
Today
Updating industrial torch viewmodel fbx
Today
Switch out the entities in the large apartment
Today
Bump up mortar extents to prevent it from disappearing at some angles while looking around
Today
Manifest for new entities
Today
Create entity versions of the storage inside large apartments
Today
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
main -> game_room_dlc
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
Today
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026