reporust_rebootcancel

139,617 Commits over 4,383 Days - 1.33cph!

5 Minutes Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
15 Minutes Ago
merge from playerrigupdate2
17 Minutes Ago
renamed new binocular texture sets to conform to the new standard
19 Minutes Ago
add menu option for no power to show computer cant work without, add item info for power draw
25 Minutes Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
25 Minutes Ago
Fixed NRE in pants.knightarmour
35 Minutes Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
37 Minutes Ago
Fixed the variance shadow map filtering for cached shadows
39 Minutes Ago
merge from playerrigupdate2
42 Minutes Ago
Remove "todo" comment
42 Minutes Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
43 Minutes Ago
Akin pass for scarecrow outfit
45 Minutes Ago
Fix rotation treating navspace as worldspace in move()
52 Minutes Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
53 Minutes Ago
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57 Minutes Ago
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1 Hour Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
1 Hour Ago
setup 3p/world model anims for crossbow bowless weapon
1 Hour Ago
Fix workbench inventory eating scrap
1 Hour Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
1 Hour Ago
Merge from new_achievements_apr26
1 Hour Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
1 Hour Ago
merge from main
1 Hour Ago
Fixed baked AO in painted trims due to new option added
1 Hour Ago
merge from split_dump_command
2 Hours Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
2 Hours Ago
Remove unused vars
2 Hours Ago
Merge from main
3 Hours Ago
Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)
3 Hours Ago
Merge from standard_shader_detail_vertex_color_tint
3 Hours Ago
Added an Apply Vertex Alpha setting to the detail layer of the standard shader
3 Hours Ago
fixed typo
3 Hours Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
3 Hours Ago
Fix animation jitter and uneven load animation speed
3 Hours Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
3 Hours Ago
Merge from command_alloc
4 Hours Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
4 Hours Ago
Cherry pick 148120 (perf.playermodel fix)
4 Hours Ago
merge from perf.playermodel_fix
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from main
5 Hours Ago
fixed perf.playermodel scene
5 Hours Ago
merge from main
5 Hours Ago
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
5 Hours Ago
merge from main
5 Hours Ago
Merge from standard_shader_detail_vertex_color_tint
5 Hours Ago
Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material
5 Hours Ago
Skinning pass for small backpack
5 Hours Ago
Merge from main