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138,486 Commits over 4,352 Days - 1.33cph!

Just Now
merge from main
Just Now
Phrases
Just Now
Compile fixes after EasyRoads3D deletion
1 Hour Ago
merge from main
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
qa island thing
1 Hour Ago
fixes, add missing components to some scenes
1 Hour Ago
reduce error fade duration to 1 second
1 Hour Ago
new_console-ui -> main
1 Hour Ago
- Remove hover to preview - Make default values green again
1 Hour Ago
Merge from demo_shot_track_dubbing
1 Hour Ago
Merge from main
1 Hour Ago
Combine Position/Rotation into one track (feels weird to just modify one)
1 Hour Ago
merge from main
1 Hour Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
1 Hour Ago
merge from steaminventory_optims
1 Hour Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
2 Hours Ago
merge from render_pipeline_testing
2 Hours Ago
fix watercamera rrp unity 6
2 Hours Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
3 Hours Ago
merge from render_pipeline_testing (unity 6 compat)
3 Hours Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
3 Hours Ago
merge from new_console-ui
3 Hours Ago
merge from new_console-ui/optims
3 Hours Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
3 Hours Ago
merge from unity6_compat
3 Hours Ago
new_console-ui -> main
3 Hours Ago
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3 Hours Ago
Fix all the scrolling enlargement issues in console page
3 Hours Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
3 Hours Ago
3 Hours Ago
RRP unity 6 compatibility (testing old unity still works)
3 Hours Ago
Reorganised command list page - cleaned it up slightly
3 Hours Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
4 Hours Ago
Make autocomplete buttons like the old ones - they are better
4 Hours Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
4 Hours Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
4 Hours Ago
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4 Hours Ago
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6 Hours Ago
merge from main
6 Hours Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
6 Hours Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
6 Hours Ago
merge from render_pipeline_testing
Today
Setup tropical island 1 and ghostship 1 to use independant navmesh
Today
another fix
Today
merge from render_pipeline_testing (server compile fixes)
Today
further
Today
bunch of client preproc guards
Today
Updating bunny suit female settings
Today
Updating bunny suit burst cloth settings