reporust_rebootcancel

134,647 Commits over 4,324 Days - 1.30cph!

19 Minutes Ago
merge from artist_pack_dlc
29 Minutes Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
35 Minutes Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
1 Hour Ago
LNY horse armor setup
1 Hour Ago
Small beaufort reflection tweaks for deep sea.
2 Hours Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
2 Hours Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
3 Hours Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
3 Hours Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
3 Hours Ago
easel crafting pass
3 Hours Ago
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4 Hours Ago
Updated scale and proportions of rental shop kiosk F (blockout)
4 Hours Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
4 Hours Ago
merge form artist_pack_dlc
4 Hours Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
4 Hours Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
4 Hours Ago
Update paintball ammo UI sounds and fix description localization key
4 Hours Ago
paintball gun craft pass
4 Hours Ago
paintball ammo craft pass
4 Hours Ago
enabled serverside collider on crypt skin bottom line conditionals
4 Hours Ago
applied more concistency on collisions for roof bottom line conditionals
5 Hours Ago
merge from main
5 Hours Ago
merge from rugs_monument_fix
5 Hours Ago
Fixed pool leak in GunTrap::FireBullet
5 Hours Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
5 Hours Ago
HorseMask fixes
5 Hours Ago
material tweaks
5 Hours Ago
less ambient occlusion after all
5 Hours Ago
merge from main
5 Hours Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
6 Hours Ago
fixed smoothness of softside stone wall being empty
Today
polish on atlas textures with AO pass reinforced where skulls are
Today
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Today
Added a UI display if redo shot has been bound
Today
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
Today
Merge from main
Today
Merge from naval_update
Today
Fixed missing terrain collider on tropical island 1
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Today
Merge from naval_update
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Today
Merge from main
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Today
Fixed arms visible in skin viewer when inspecting the SKS
Today
Merge from main
Today
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
Today
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Today
Better error message when placing something on a player boat that has vehicle large layer excluded