reporust_rebootcancel

134,345 Commits over 4,293 Days - 1.30cph!

Yesterday
Support autosave/autoload in objects with inherited syncvars
Yesterday
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
Yesterday
easel_canvas_syncvar_autoload_fix -> main
Yesterday
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Yesterday
Blastdoor blocker WIP blockout
Yesterday
Updating skinning for chicken costume
Yesterday
pt boat audio files changes
Yesterday
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Yesterday
bbq workshop skinnable setup
Yesterday
Added support for transmission specifically through decals on the decal layer of the standard shader
Yesterday
bbq skinnable asset wip
Yesterday
bbq workshop obj and file structure
Yesterday
updated closed collision mesh for the building station umbrella to match mesh dimensions
Yesterday
merge from boat_optim_pass
Yesterday
Charcoal Box - blockout and initial setup
Yesterday
Ramps now forward damange to parent boat correctly
Yesterday
3p poker anims
Yesterday
Component Box Ammo - Updated model and placeholder textures, split materials, others
Yesterday
BBS prefab fix
Yesterday
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Yesterday
Yesterday
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Yesterday
Hookl up umbrella collider state toggling
Yesterday
cleaned up ApplyCorrectionForces a bit
Yesterday
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Yesterday
merge from parent
Yesterday
More monument blocker blockout progress
Yesterday
proprenderer_print_log_fix -> main
Yesterday
merge from main
Yesterday
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
Yesterday
removed another deeper nested duped IsValid check on the entity
Yesterday
pt_boat_turret_seat_angle_fix -> main
Yesterday
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
Yesterday
Compile fix
Yesterday
merge from artist_pack_dlc 141826
Yesterday
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
Yesterday
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
Yesterday
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
Yesterday
Updating skinning for grass underwear
Yesterday
Paintball Gun - added paintball ammo icon
Yesterday
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
Yesterday
BBQ - updated rigged file with latest mesh, updated prefab
Yesterday
Merging from main to verify pipeline results
Yesterday
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
Yesterday
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Yesterday
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Yesterday
Fix crash from unclamped indices when batch fetching flow directions.
Yesterday
Merge from main
Yesterday
Merge from naval_update