reporust_rebootcancel

138,046 Commits over 4,352 Days - 1.32cph!

Yesterday
Clear out a huge amount of bloat
Yesterday
Mark TMP text as dynamic for command list entries
Yesterday
Fix broken text scaling after animating the command list
Yesterday
merge from main
Yesterday
merge from store_dashboard
Yesterday
Added store.overridecontent debug convar to test the store override system
Yesterday
Fixing skinning on Mortar rig
Yesterday
wallpaperbase save file update - added string lights to the central space with a switch
Yesterday
easter wallpaper textures and icon update
Yesterday
Missed files
Yesterday
secret labs chair 3p anim edited
Yesterday
disabled entities inside apartments to improve editor performance
Yesterday
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Yesterday
merge from store_dashboard
Yesterday
Compile fix
Yesterday
First pass of blend mask for kiosk trims (WIP)
Yesterday
more apartment building facade set dressing
Yesterday
Merge from hab_altimeter
Yesterday
Needle fix
Yesterday
merge from store_dashboard
Yesterday
Merge from main
Yesterday
Validate the json file before uploading to S3
Yesterday
Null checks everywhere to make sure the store init can't fail if the json is wrong
Yesterday
merge from triggersleep_ws_change
Yesterday
Revert bootstrap ToggleUIHack changes
Yesterday
Store now loads its overrides from the manifest directly instead of downloading the json file
Yesterday
merge from main
Yesterday
backup before merge
Yesterday
Fixed settings tab masking issues
Yesterday
Resolved merge conflicts
Yesterday
merge from main
Yesterday
Build compile fix
Yesterday
Merge from armored_ladder_hatch
Yesterday
Merge from engine_missing_parts_tooltip
Yesterday
Added a tooltip when a slot is missing in the engine loot panel
Yesterday
Merge from main
Yesterday
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Yesterday
Setup a material and colour mask
Yesterday
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
Yesterday
Merge form armoured_ladder_hatch
Yesterday
Add door controller sockets to both hatches
Yesterday
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
Yesterday
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
Yesterday
reapply WaterCamera change in RRP
Yesterday
merge from main
Yesterday
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Yesterday
Remove unneeded prefabs
Yesterday
Disable armored hatch placment on boats as they don't have convex colliders
Yesterday
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Yesterday
Update hatch item names and descriptions Fix pickup and repair targets