reporust_rebootcancel

139,305 Commits over 4,383 Days - 1.32cph!

2 Days Ago
Merge from main
2 Days Ago
Stove stuff.
2 Days Ago
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3 Days Ago
merge from networkgrid_iterationspeed_changes
3 Days Ago
Another null check in OnNetworkSubscribersLeave
3 Days Ago
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3 Days Ago
fix junkyard greencard spawning in desk
3 Days Ago
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3 Days Ago
Bowless Crossbow - texture update
3 Days Ago
merge from main
3 Days Ago
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
work around issues causing fog to be incorrect/denser than it should
3 Days Ago
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3 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
3 Days Ago
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
3 Days Ago
Merge from main
3 Days Ago
Basic entry point calculation so it lands approx near target spot
3 Days Ago
Stove WIP & related materials.
3 Days Ago
Increase start height
3 Days Ago
Ice metal vest new fbx and setup
3 Days Ago
Fix
3 Days Ago
Setup some placeholder art in the prefab, initial rotation.
3 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
3 Days Ago
Frankenstein visibility
3 Days Ago
Frankenstein visibility
3 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
3 Days Ago
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
3 Days Ago
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3 Days Ago
Merge: from main
3 Days Ago
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
3 Days Ago
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
3 Days Ago
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
3 Days Ago
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3 Days Ago
edited crossbow bowless viewmodel  anims
3 Days Ago
Initial prototyping
3 Days Ago
merge fix for increased 2.5gb memory usage on servers
3 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
remove debug
3 Days Ago
merge from main
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
3 Days Ago
Scarecrow head and suit FBX and prefabs
3 Days Ago
client compile fix
3 Days Ago
added 3p swimming animations to player anim controller
3 Days Ago
merge from main
3 Days Ago
One more NRE fix for group removes