reporust_rebootcancel

142,251 Commits over 4,413 Days - 1.34cph!

Yesterday
Fix hidden items showing up in the vending machine search
Yesterday
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
Yesterday
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Yesterday
update export with fix's to IK positions
Yesterday
Adding extra mortar anim for sweep and reload attack at 00
Yesterday
empty_country_fix -> main
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Fix countries not being shown in the drop down country selection window
Yesterday
merge from rfreceiver_modding_fix
Yesterday
Fixed duped packs in the steam inventory menu if purchased when the game was closed
Yesterday
merge from steaminventory_newitem
Yesterday
merge from main
Yesterday
mortar projectile flight sound implementation
Yesterday
Fix shop name input being at a weird position when opening the dialog window
Yesterday
Ensure 'remove all' popup closes if you disconenct
Yesterday
Support UI popup with empty string titles
Yesterday
Fix dodgy shadow on apply, modify and discard buttons
Yesterday
Fix broken open transition
Yesterday
empty_country_list_fix -> main
Yesterday
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
Yesterday
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
Yesterday
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
Yesterday
merge from efficiency_desc
Yesterday
Efficiency upgrade description change, on the right branch this time
Yesterday
Fixed not being able to connect a wire to a door controller when the door is open
Yesterday
Subtract new navmesh
Yesterday
Readd god rock & anvil rock to craggy
Yesterday
Fixed efficiency description to a generic now that it includes explosives /satchels
Yesterday
Codegen
Yesterday
merge from computer_io_no_passthrough (very minor, parameter change only)
Yesterday
remove computer station passthrough, slightly move input plug to line up better with model
Yesterday
Reapply Antihack.cs #if SERVER changes
Yesterday
merge from main -> fix_foundation_clipping_rocks
2 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
2 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
2 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
2 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
2 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
2 Days Ago
merge from storepage_abyss_fix
2 Days Ago
merge from storepage_frontier_fix
2 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
2 Days Ago
Various kiosk fixes
2 Days Ago
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2 Days Ago
Kiosk lighting
2 Days Ago
increase max player sprinkle
2 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
2 Days Ago
Final volume checks
2 Days Ago
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2 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
2 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings