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129,691 Commits over 4,232 Days - 1.28cph!

Yesterday
Tech Tree category setup - Weapon / Attire / Construction / Utility
Yesterday
hackweek arcade machine implemented special combination with flashing lights and all the things
Yesterday
Bone armour repose/lods
Yesterday
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
Yesterday
bake GUI physics on a job thread without blocking
Yesterday
Add ladders back to boat building station.
Yesterday
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
Yesterday
basically functional SDF in-GUI sculpting
Yesterday
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
Yesterday
hooked up kick hazmat icon to skinnable
Yesterday
Merge from vehicle_large
Yesterday
merge from boat_building
Yesterday
Anchor deployment fix
Yesterday
turning tesselation all the way down on the ice block, not needed as badly with the new method
Yesterday
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
Yesterday
Remaining layer fixes
Yesterday
Server tab
Yesterday
Floor & triangle floor layer fixes
Yesterday
floor & triangle floor layer fixes
Yesterday
hackweek - halloween garland blockout and test atlas
Yesterday
Square and triangle hull layer fixes, entity list updates to boat building blocks.
Yesterday
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
Yesterday
Profile ScaleBySpeed.Update
Yesterday
Wrap WaterDynamics.UpdateWaterDynamics in profiling
Yesterday
Add wake displacement to every hull block, to check performance
Yesterday
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
Yesterday
hackweek arcade machine implemented line combination wins with visual light feedback
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
Yesterday
Show on the item info panel if data can't be redeemed
2 Days Ago
Add data spawns to all of the loot spawners
2 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
2 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
2 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
2 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
2 Days Ago
Clan scores
2 Days Ago
Boilerplate loot item and deposit entity
2 Days Ago
Rebase on /main
2 Days Ago
Virtual scrolled the item list
2 Days Ago
Fix NRE when in build priv zone
2 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
2 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
2 Days Ago
Can favorite items Added All and Favourites tabs
2 Days Ago
3 materials for the 3 extra materials created
2 Days Ago
Cherrypick CS 107107 - Wind shader fix
2 Days Ago
3 more meta files
2 Days Ago
16k .meta files
2 Days Ago
Height fixaroos
2 Days Ago
Splat cleanup