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139,834 Commits over 4,383 Days - 1.33cph!

4 Days Ago
4 Days Ago
Fix apartment room prefabs
4 Days Ago
Configure apartment vendor
4 Days Ago
Conversation
4 Days Ago
More functionality and fixes
4 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
4 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
4 Days Ago
Male head re-exports to fix lods missing extra UV channels
4 Days Ago
Merge: from main
4 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
4 Days Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
4 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
4 Days Ago
4 Days Ago
Apartment vendor conversation
4 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
4 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
4 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
4 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
4 Days Ago
merge from playerrigupdate2
4 Days Ago
renamed new binocular texture sets to conform to the new standard
4 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
4 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
4 Days Ago
Fixed NRE in pants.knightarmour
4 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
4 Days Ago
Fixed the variance shadow map filtering for cached shadows
4 Days Ago
merge from playerrigupdate2
4 Days Ago
Remove "todo" comment
4 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
4 Days Ago
Akin pass for scarecrow outfit
4 Days Ago
Fix rotation treating navspace as worldspace in move()
4 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
4 Days Ago
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4 Days Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
4 Days Ago
setup 3p/world model anims for crossbow bowless weapon
4 Days Ago
Fix workbench inventory eating scrap
4 Days Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
4 Days Ago
Merge from new_achievements_apr26
4 Days Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
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merge from main
4 Days Ago
Fixed baked AO in painted trims due to new option added
4 Days Ago
merge from split_dump_command
4 Days Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
4 Days Ago
Remove unused vars
4 Days Ago
Merge from main
4 Days Ago
Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)
4 Days Ago
Merge from standard_shader_detail_vertex_color_tint
4 Days Ago
Added an Apply Vertex Alpha setting to the detail layer of the standard shader
4 Days Ago
fixed typo
4 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.