119,329 Commits over 4,018 Days - 1.24cph!
Updating out break scientist skinning
Animation updates to blowpipe viewmodel content
Added thinner diamater radial piper nigrum kit pieces
trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
range_visuals_reconnect_fix -> main
Fix range visuals not working after a disconnect and reconnect
erosion adjustments
- fixed evaporation rate being stupidly high
- cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border
- smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water
- properly adjust water height by sediment adjustments
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Let's try that again, merge from obisidian knife
Merge from discord_item (with item ID filled in)
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merge from softcore_update
(groundwatch_caching branch)
merge from softcore_update/deployable_corpse/groundwatch_caching
Merge from jungle_update (fix croc hitting when very far, make croc a bit more angry by you having the audacity to place twig foundations)
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
Fix croc attack damaging even when not connecting when player is unreachable
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
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Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
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boomerang -> jungle_update
viewmodel - ADS reloading fix
merge from softcore_update
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118244 Fixed corpses not decaying because they're immortal
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118245 merge from softcore_update/containers_auth
merge from softcore_update/deployable_corpse
merge from softcore_update/containers_auth
Fixed corpses not decaying because they're immortal
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Refreshed LODs lighthouse
Put some missing vine kits in scene
Continuing work on piper nigrum vines
merge from softcore_update
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118237 Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/deployable_corpse
Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/tc_antigrief_fix
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
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Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
Fixed large wood box prefab conflict
Adding camera animation to boomerang content