reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

11 Days Ago
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11 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
11 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
11 Days Ago
Manifest
11 Days Ago
Codegen
11 Days Ago
Merge from main, resolve conflicts.
11 Days Ago
Merge from main, resolve conflicts.
11 Days Ago
Cherrypick era convar after merge
11 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
11 Days Ago
merge from main -> primitive_gm
11 Days Ago
Codegen
11 Days Ago
merge from primitive
11 Days Ago
Manifest
11 Days Ago
Deleted unused battering ram door prefab and old ballista models
11 Days Ago
merge from main
11 Days Ago
merge from Medieval_Barricade
11 Days Ago
merge from ai_patrol_heli_opti
11 Days Ago
merge from baseball_bat_description
11 Days Ago
merge from accessibility_block_movementy_inventory
11 Days Ago
merge from t1_smg_clipping_issues
11 Days Ago
manifest
11 Days Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
12 Days Ago
Backups
12 Days Ago
primitive -> Aux2
12 Days Ago
Removed second realmed removed incase thats the issue as well
12 Days Ago
primitive -> Aux2
12 Days Ago
Hopefully prevent battering ram door from bricking Aux2
12 Days Ago
Merge from cmBrainEnabled
12 Days Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
12 Days Ago
December 2024 poster backups
12 Days Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
12 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
12 Days Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
12 Days Ago
Merge from primitive
12 Days Ago
Another attempt to fix the player corpse not implemented exception
12 Days Ago
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12 Days Ago
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12 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
12 Days Ago
Backups
12 Days Ago
Fixed case where player could hit their own shield with melee weapons
12 Days Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
12 Days Ago
merge from main
12 Days Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
12 Days Ago
merge from icon_picker
12 Days Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
12 Days Ago
Ballista constructable ground watch
12 Days Ago
Merge from main
12 Days Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
12 Days Ago
weapon camera clipping fixes
12 Days Ago
When generating covers, automatically delete previously spawned sub monuments