reporust_rebootcancel

141,849 Commits over 4,413 Days - 1.34cph!

Yesterday
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
Yesterday
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
Yesterday
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
Yesterday
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
Yesterday
server_browser_update_2 -> main
Yesterday
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
Yesterday
Merge: from pool_mt
Yesterday
Merge: from pool_mt
Yesterday
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
Yesterday
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
Yesterday
main -> server_browser_update_2
Yesterday
Fixed a shadow caching OOB exception when there are no lights in the scene
Yesterday
merge from horse_rpc_fix
Yesterday
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
Yesterday
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
Yesterday
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
Yesterday
Satellite list tidyup
Yesterday
Lock trajectory button styling, setup.
Yesterday
Cherrypick from pool_mt/circularbuffer - test improvements
Yesterday
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
Yesterday
Add thruster button prefab. Restyle thruster button.
Yesterday
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Yesterday
bowless crossbow world model anims edited
Yesterday
merge from f1tools_demo_fix
Yesterday
Use static list ticked through ServerMgr for npc networking instead of unity update
Yesterday
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
Yesterday
Fixed F1 menu tools tab not showing in demos
Yesterday
Merge from main
Yesterday
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
Yesterday
Tidy up thruster panel.
Yesterday
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
Yesterday
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
Yesterday
Use static list ticked through ServerMgr for navmesh agents instead of unity update
Yesterday
reset electric furnace emissive texture and 3.1 value to original
Yesterday
Merge: from pool_mt
Yesterday
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
Yesterday
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
Yesterday
NRE fix for UI_Store.OnWarmupPage when the manifest is null
Yesterday
merge from store_nre_fix2
Yesterday
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
2 Days Ago
Mortar animator blend values updated
2 Days Ago
Better logging on RustTestFixture::SpawnEntity
2 Days Ago
Merge from parent (needs codegen)
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
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