138,625 Commits over 4,352 Days - 1.33cph!
Console entries are colored via the text instead of rich text
Add an '>" to user submitted commands
Default log color is brighter
User submitted commands color matches the input field text color
Error logs have a coloured background
Updated silly horse mask
Reverted prefabs to older versions and rebound bone array
Shush animation update and audiio fix
Console auto complete is now anchored to the input field, fixes issues when changing game view size
console.clear and console.copy work with the new console
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
Console localization bits, fixed slight scrollbar layout issues
Made system info row copyable as well
Made all data row clickable, copies the content to the clipboard
Admin UI localization pass + some minor layout fixes
Fix NREs in terrain commands
Initial shadow map caching setup
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
Show player health as int in the admin tab
Prevent terrain margins when using geoclip terrain
Change heightmap to RG16 to hold required terrain heights
Convert heightmaps when not RG16
Change heightmap sampling in terrain and foliage instancing
Added something for when you dont have any loadouts or copy paste files
merged main -> rust_relay_server
merge from new_console-ui
Fixed quick join text flex settings
Auto init the server tab for admins so you can't see the placeholder data
Merge from improved_network_groups
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.)
- Duplicate the help text to the remaining case
- Codegen
Use cached command for command list buttons. Fixes highlighted text not working
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
Merge from demo_shot_track_dubbing
Split position/rotation tracks into two again
Update SillyHorseMask.Skeleton
Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
fix missing functions in Wind.cginc
merge from new_console-ui
Changed item and vehicle list flex virtual scroll mode
Fixed some loc stuff
Cinemachine compile fixes
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merge from render_pipeline_testing
fixes, add missing components to some scenes
reduce error fade duration to 1 second
- Remove hover to preview
- Make default values green again
Merge from demo_shot_track_dubbing