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134,436 Commits over 4,293 Days - 1.30cph!

Today
shutter frame network range fix
Today
Fix incorrect guide mesh for boat walls
Today
Fixing more broken files
Today
Merge from main
Today
Adding rigged salvaged hammer viewmodel mesh
Today
Attempt to unbork the naval merge subtraction
Today
DPV anim updates to fix root issues
Today
merge from naval_update
Today
Fix for BBS loading
Today
Merge from PT_Artfix
Today
Fix for radar rotation and corrected broken paint tint.
Today
Added a blit texture specifically for transparent refraction on view model objects
Today
Merge from naval_update
Today
disabled "lockable" on frames
Today
Fix client compile error
Today
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Subtract 141960 fix_npc_flanking
Yesterday
Merge from main
Yesterday
Merge from artist_pack_dlc
Yesterday
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
Yesterday
Updating skinning for egg suit
Yesterday
Merge from naval_update
Yesterday
Merge from client_parenting_callback_fix
Yesterday
outbreak scientist npc player v4 rig anims exported
Yesterday
Merge from bbs_player_limit
Yesterday
scientist_boats_gameplay_pass_4 -> main
Yesterday
- Buff PT Boat loot - Buff RHIB Loot
Yesterday
snowmobile, zipline and paddling anim updates
Yesterday
Swap PTBoat loot door to a regular dry box
Yesterday
- Wrap setup effect in try/catch - guard against transform parent being null
Yesterday
hideifaiming_nre_fix -> main
Yesterday
work in progress on block prefabs - bespoke collisions
Yesterday
head_animation_debug_command -> main
Yesterday
Added buttons for switching between each shadow preset on the editor window to make it easier to test
Yesterday
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Yesterday
merge from main
Yesterday
Add a command to debug cannon/ptboat head animations not working
Yesterday
Adding player skin component to overalls
Yesterday
Adding skeleton skin component to paintball overalls arm mesh
Yesterday
Fixed paintball overalls clipping camera when doing gestures
Yesterday
Updating paintball overall prefab with new arm mesh
Yesterday
Adding arm mesh back to paintball overalls
Yesterday
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
Yesterday
Hide scientists healthbar
Yesterday
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
Yesterday
Paintball overalls colour lookup tweaks
Yesterday
work in progress on block prefabs backup
Yesterday
Merge from fix_npc_flanking
Yesterday
Per-player max boat building station limit wip
Yesterday
Merge from naval_update