branchrust_reboot/maincancel

39,977 Commits over 4,597 Days - 0.36cph!

7 Months Ago
merge from FireRate_Tooltip
7 Months Ago
merge from radtown_1_lightstuff
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
vendingmachine_ui_refresh -> main
7 Months Ago
Merge from shadow_convars_fix
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
█ ▊▍▊▋▊ ▇▅▇▋ ▄▄▅▊▇█▇█▅▋▋▉▊▊▋▉▍▋▊▄▄▆
7 Months Ago
Merge from heightmap_bake_fix
7 Months Ago
vendingmachine_ui_refresh -> main
7 Months Ago
Fixed remaining light fixture issues.
7 Months Ago
network++
7 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
7 Months Ago
▌ ▄▆▅▇▇ ▊▆▆▄ ▌▌▄▉█▊▍▋▄▌▉▌▇▇▉▉▋▅▍▆▆
7 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
7 Months Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
7 Months Ago
merge from automated_testing
7 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
7 Months Ago
merge from automated_testing
7 Months Ago
merge from lookingat_io_qol
7 Months Ago
merge from automated_testing/skins
7 Months Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
7 Months Ago
▉▌█▄▍▇ ▋▉▉▆▆▊▋█
7 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
7 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
7 Months Ago
merge mortar_prototype to main
7 Months Ago
Fix server compile error from fix_dynamic_occlusion_pausing
7 Months Ago
merge rust_relay_server -> main
7 Months Ago
merge rust_relay_server -> main
7 Months Ago
merge from fix_dynamic_occlusion_pausing -> main
7 Months Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
7 Months Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
merge from weapon_refresh_salvaged_cleaver
7 Months Ago
merge from radtown_gate_pink_fix
7 Months Ago
Merge from workbench_upgrades
7 Months Ago
Merge from nvidia_options_fix
7 Months Ago
merge from deepsea_loot_balance
7 Months Ago
▊▆▌█▍▆ ▉▊▆▌ ▊▊▌▅▊▇▍▄▅▌▆▉▋▆▌█▌▉█▄▌
7 Months Ago
merge from fix_c4_deployable_damage -> main
7 Months Ago
merge from dump_prefabpreprocess -> main
7 Months Ago
merge from fix_dump_dontdestroyonload -> main
7 Months Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
7 Months Ago
deployable_snapping_fix_2 -> main
7 Months Ago
▌▊▅▉▄▌▌ ▉▌▌▋ ▄▅█
7 Months Ago
Minor lens flare tweaks.
7 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
7 Months Ago
S2P'd some stuff to fix compact ceiling light regression.
7 Months Ago
Merge from 3p_spectator_improvements
7 Months Ago
▆▉▇█▆▌▅█▌▄ ▅▇▊ ▍▄▌▉▄ ▆▄▌ ▄▉█▆▍ ▍▊▉▄▍▄▊█▌▋ ▇▄▉ ▆▄▅▊ ▆▊▌▍▍ ▊█▌▍█▋▆ ▆▄ ▌▅ ▆▌█▌▋ ▄▄▊▅▄▇▉ █▉▍▄▋
7 Months Ago
merge from automated_testing