111,294 Commits over 3,928 Days - 1.18cph!
Update: Getting rid of allocating PlayerInventory.AllItems
- Previous AllItemsNoAlloc is now new GetAllItems
- Added PlayerInventory.Contains
Tests: none, trivial changes
Update: List<Item> now use Free instead of FreeUnmanaged.
- Amortized a couple consecutive push calls
Need to do the same for ItemContainer.
Tests: Built all modes in editor. No runtime tests as it's trivial changes.
Compute anim hashes to not reimport them when they didn't change
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Wider terrain blend map for swamp_b
S2P stables_b to fix missing HLOD on monument scene version
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Merge: from main
Tests: built all modes in editor
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Texture changes, redid the leather because I wasn't happy with it.
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
merge from world_update_2
updated manifest (dpv was lost in the merge)
Fix wolves that are stuck spamming pathfinding and traces
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Merge from world_update_2
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside
It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small
Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
Fixed floating bottle in water_well_d
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
Merge from world_update_2
radioactive_water -> Aux2
Fixed radiation triggers returning minimal/no rads
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
Fixed floating IO wires in Radtown
Fixed floating stack of license plates in Radtown
S2P
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used
Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants
Removed a useless GetComponent in FixedUpdate
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Fix wolves not properly following players carrying fire
Allow removing keys from bb component
Fix wolves stopping right in front of players without attacking sometimes