reporust_rebootcancel

111,294 Commits over 3,928 Days - 1.18cph!

4 Months Ago
store view frontiers
4 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
4 Months Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
4 Months Ago
Compute anim hashes to not reimport them when they didn't change
4 Months Ago
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Dart tweaks
4 Months Ago
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Wider terrain blend map for swamp_b
4 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
4 Months Ago
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4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
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4 Months Ago
Texture changes, redid the leather because I wasn't happy with it.
4 Months Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
4 Months Ago
merge from world_update_2
4 Months Ago
updated manifest (dpv was lost in the merge)
4 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
4 Months Ago
Merge from main
4 Months Ago
Merge from dartmod
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Merge from world_update_2
4 Months Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
4 Months Ago
Fixed floating bottle in water_well_d
4 Months Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
4 Months Ago
Parent merge
4 Months Ago
Fix compile error
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radioactive_water -> Aux2
4 Months Ago
Fixed radiation triggers returning minimal/no rads
4 Months Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
4 Months Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
4 Months Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
4 Months Ago
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Fix wolves not properly following players carrying fire
4 Months Ago
Allow removing keys from bb component
4 Months Ago
Fix wolves stopping right in front of players without attacking sometimes
4 Months Ago
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