reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Clean up some invokes
3 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
3 Months Ago
Fixed Snake Venom worldmodel collider
3 Months Ago
Merge from jungle_update
3 Months Ago
merge from jungle_update - inital DLC item
3 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc (items still WIP)
3 Months Ago
merge from jungle
3 Months Ago
Merge from jungle_update
3 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
3 Months Ago
More blowpipe vm tweaks
3 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
3 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
3 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
3 Months Ago
compile error
3 Months Ago
Merge from jungle_update
3 Months Ago
vine_3d_renderer -> jungle_update
3 Months Ago
Merge from main
3 Months Ago
UV support
3 Months Ago
vine_3d_renderer -> jungle_update
3 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
3 Months Ago
Reduced vine travel speed by 25%
3 Months Ago
Force vine visual to stay on 2d rendering only
3 Months Ago
Improved rotation snapping when starting a vine wing
3 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
3 Months Ago
Fix LOD flickering issue again
3 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
3 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
3 Months Ago
Switch sprays to Decal/Deferred Decal
3 Months Ago
Trying to fix an invisible on swing bug
3 Months Ago
Profiling Better LOD values
3 Months Ago
Fixed descend option not working when more than one vine is overlapping
3 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
3 Months Ago
Update emoji with transparency
3 Months Ago
NRE fix
3 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
3 Months Ago
Add test ladder/rope ladder to vine playground
3 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
3 Months Ago
Initial new emoji setup
3 Months Ago
Reduce bounce values
3 Months Ago
Animate hang point and length changes with springs
3 Months Ago
main -> syncvars
3 Months Ago
Outbreak Scientist texture update
3 Months Ago
created wip prefabs and steam items for wallpapers and sprays
3 Months Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
3 Months Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
3 Months Ago
Updating skinning for coconut armour legs
3 Months Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
3 Months Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer