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129,985 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Cherry pick boatai ddraw compile fixes
2 Months Ago
BoatAI ddraw compile fixes
2 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
2 Months Ago
Remove VehicleWorld colliders from hull pieces
2 Months Ago
merge from meta_shit/loot
2 Months Ago
Sculpts & clifffs. Backup.
2 Months Ago
Fixed small spike trap desc typo
2 Months Ago
Fixed clipping fuse at ferry terminal s2p
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Death screen toggles its animators when not visible
2 Months Ago
anim event updates
2 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
2 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
2 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
2 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
2 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
2 Months Ago
emissive tweaks to dia de los muertos
2 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
2 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
2 Months Ago
merge cannon_code to naval_update
2 Months Ago
Hull_square collider size changes
2 Months Ago
merge from naval_update
2 Months Ago
Clean up logging and include empty defaults in the cfg
2 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
2 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
2 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
2 Months Ago
cannon size changes
2 Months Ago
merge new cannonball model into cannon_code
2 Months Ago
Fix cannon ammo staying active after firing
2 Months Ago
merge from fix_occupied_menu_option -> main
2 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
2 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
2 Months Ago
cannon ball
2 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
2 Months Ago
merge from naval_update
2 Months Ago
Player update content for selection of items and DB fix
2 Months Ago
merge from main
2 Months Ago
Disable workshop voting buttons when creating a skin
2 Months Ago
merge from fix_client_server_fields -> main
2 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
2 Months Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
2 Months Ago
Compile fixes
2 Months Ago
Merge from naval_update
2 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater