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130,626 Commits over 4,232 Days - 1.29cph!

60 Days Ago
initial lighting pass on sec tower, supply barge, food barge
60 Days Ago
Fix player model OnEnable being called before any of the init fields were set.
60 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
60 Days Ago
60 Days Ago
More merge repairs
60 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
60 Days Ago
merge from deployable_cannon
60 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
60 Days Ago
character offset animation update for cannon
60 Days Ago
reduce wheel turn speed
60 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
60 Days Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
60 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
60 Days Ago
merge from deployable_cannon
60 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
60 Days Ago
adding LODs for barrel and base cannon prefabs
60 Days Ago
Cannon anim export update
2 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
2 Months Ago
removed log
2 Months Ago
Merge from parent
2 Months Ago
lighting pass on floating walkways docks
2 Months Ago
merge from naval_update
2 Months Ago
manifest network++
2 Months Ago
▍▌▋▉▅▅▉▋ ▇▊▉█▇▌▍ ▉▄▊▅█▋▊▌ ▍▄▍▌
2 Months Ago
meta_shift -> main
2 Months Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
2 Months Ago
merge from charity_plushies
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
mat tweaks
2 Months Ago
shaders in bundle
2 Months Ago
hook into construction guides, configurable backface blend, neutral material
2 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
2 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
2 Months Ago
Sync mounted player references to clients
2 Months Ago
Mannequin visibility
2 Months Ago
Swap mannequin models
2 Months Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
2 Months Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
2 Months Ago
Backup 2
2 Months Ago
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.
2 Months Ago
spacing out light sources more evenly on floating walkways prefabs
2 Months Ago
bird crap pass
2 Months Ago
merge from modding_custom_vitals -> main