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130,009 Commits over 4,232 Days - 1.28cph!

58 Days Ago
Updating large sail rig with LODs
58 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
58 Days Ago
meta_shift/loot -> main
58 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
58 Days Ago
Better oil rig avoidance when exiting the map
58 Days Ago
Merge from parent
58 Days Ago
Merge from main
58 Days Ago
merge from main
58 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
58 Days Ago
Finalise deep lake
58 Days Ago
Clicking anywhere outside the popup closes it
58 Days Ago
Improve responsiveness of crosshair popup
Rin
58 Days Ago
Large waterbody progress
58 Days Ago
Improved traversal up floating stairways
58 Days Ago
subtract 131590 editor_force_on_helicopter
58 Days Ago
radtown puzzle bypass fix
58 Days Ago
merge from main
58 Days Ago
Redid manifest update after merge
58 Days Ago
merge from main
58 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
58 Days Ago
merge from radtown_scene_select
58 Days Ago
Fix radtown not in editor scenes menu
58 Days Ago
merge from editor_force_on_helicopter
58 Days Ago
merge from marker_teleport_underground
58 Days Ago
merge from HighWallCollision
58 Days Ago
Merge from parent
58 Days Ago
merge from bicycle_bunnyhopping
58 Days Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
58 Days Ago
Merge from main
59 Days Ago
Split refinement.
59 Days Ago
Split procedure.
59 Days Ago
Splitting this sculpt into two different islands, because big.
59 Days Ago
Splatting
59 Days Ago
Island sculpts/cliffs.
60 Days Ago
Fixes
60 Days Ago
Scene backup
60 Days Ago
Clamp danger values Local to world (not the other way around)
60 Days Ago
Increase context resolution Harder steering over lower values
60 Days Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
60 Days Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
2 Months Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
2 Months Ago
Temp hull.triangle.wood collision
2 Months Ago
Ent killing a boat block now kills the boat.
2 Months Ago
Merge from parent
2 Months Ago
Cannon icon
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from block_collision
2 Months Ago
Plank, sail, steering wheel icons. Misc asset deletion.