reporust_rebootcancel

129,910 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Hull_square collider size changes
2 Months Ago
merge from naval_update
2 Months Ago
Clean up logging and include empty defaults in the cfg
2 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
2 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
2 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
2 Months Ago
cannon size changes
2 Months Ago
merge new cannonball model into cannon_code
2 Months Ago
Fix cannon ammo staying active after firing
2 Months Ago
merge from fix_occupied_menu_option -> main
2 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
2 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
2 Months Ago
cannon ball
2 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
2 Months Ago
merge from naval_update
2 Months Ago
Player update content for selection of items and DB fix
2 Months Ago
merge from main
2 Months Ago
Disable workshop voting buttons when creating a skin
2 Months Ago
merge from fix_client_server_fields -> main
2 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
2 Months Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
2 Months Ago
Compile fixes
2 Months Ago
Merge from naval_update
2 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
2 Months Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
2 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
2 Months Ago
Misc block fixes
2 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
2 Months Ago
Missing plank item changes from earlier
2 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
2 Months Ago
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2 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
2 Months Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
2 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
2 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
2 Months Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
2 Months Ago
Rebase on /main
2 Months Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
2 Months Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
2 Months Ago
merge from deployable_cannon
2 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
2 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
2 Months Ago
Anchor icon
2 Months Ago
network++
2 Months Ago
meta_shift/loot -> /main
2 Months Ago
Fix NRE when shooting ballistas and canons