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111,294 Commits over 3,928 Days - 1.18cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
Rock splat removal added to coastal cliffs
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix fireball not be set to rest when it should have been
4 Months Ago
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4 Months Ago
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4 Months Ago
reinforced wood shield blockout
4 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
4 Months Ago
Reenabled LODs on hill cliffs
4 Months Ago
Added TerrainSplatRemove to all hill cliffs
4 Months Ago
TerrainSplatRemove
4 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
4 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
4 Months Ago
Merge from main
4 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
4 Months Ago
Fixed vending machine skins being rendered as beanie hat
4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
merge from world_update_2
4 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
4 Months Ago
Backups
4 Months Ago
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4 Months Ago
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4 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
4 Months Ago
Merge from world_update_2
4 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
4 Months Ago
testing cloud improvements
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
4 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
4 Months Ago
Merge from world_update_2
4 Months Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
4 Months Ago
adjust hcr firerate
4 Months Ago
hcr wip stats
4 Months Ago
merge from fix_monument_scenes_client_entities -> main
4 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
4 Months Ago
Fixed airfield sometimes spawning too close to river
4 Months Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
4 Months Ago
Fixed underwater specular on terrain
4 Months Ago
HCR viewmodel - removed sway from ADS fire anim
4 Months Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
4 Months Ago
merge from br-zone-water
4 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
4 Months Ago
merge from main
4 Months Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.