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126,618 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Missed some billboard texture changes
3 Months Ago
Updated schizolobium with progress from friday
3 Months Ago
updated jungle ar icon
3 Months Ago
Merge from icon_render_export_fix
3 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
3 Months Ago
merge from main
3 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
3 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
3 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
3 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
3 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
3 Months Ago
Possible AdminPanel NRE fix
3 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
3 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
3 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
3 Months Ago
start of fixing corpse gibs for jungle barrel storage
3 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
3 Months Ago
main -> vine_capsule_renderer
3 Months Ago
Missed files
3 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
3 Months Ago
Missed files
3 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
3 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
3 Months Ago
main -> hackweek_syncvars
3 Months Ago
main ->syncvars
3 Months Ago
Include server version in F7 feedback
3 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
3 Months Ago
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3 Months Ago
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3 Months Ago
3 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
3 Months Ago
Enabled trail emission on sharks
3 Months Ago
Backup
3 Months Ago
merge from jungle_update
3 Months Ago
merge from jungle_dlc
3 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
3 Months Ago
beat chest gesture sounds
3 Months Ago
tiger sound class and falloff distance tweaks
3 Months Ago
quieter tree climbing sounds
3 Months Ago
ziggurat gate sounds
3 Months Ago
jungle ambience
3 Months Ago
merge from missingscripts_tool
3 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
3 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
3 Months Ago
vine_demo_scrubbing_fix -> main
3 Months Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
3 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully