reporust_rebootcancel

143,687 Commits over 4,413 Days - 1.36cph!

3 Months Ago
Scene stuff for Hannah
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
edited RHIB ik steering wheel hand positions in its prefab
3 Months Ago
Fixed knights armour model bug
3 Months Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
3 Months Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
3 Months Ago
exported 3p raft paddle idle anims
3 Months Ago
fix wheel spinning properly in rivers
3 Months Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
3 Months Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
3 Months Ago
fix NRE equipping tank top
3 Months Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
3 Months Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
3 Months Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
3 Months Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
3 Months Ago
progress on the damaged wing, vpaint
3 Months Ago
Merge from main
3 Months Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
3 Months Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
3 Months Ago
Fix junkpiles spawning on sleeping bags
3 Months Ago
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3 Months Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
3 Months Ago
Fix water junk piles spawning too close to water monuments
3 Months Ago
Added basic support for occlusion culling to indirect instancing
3 Months Ago
Fixed hack test not correctly skipping single draw renderers
3 Months Ago
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3 Months Ago
Various tweaks to Rust Relay config and transport
3 Months Ago
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
3 Months Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
3 Months Ago
Tweaked watchtower placement distance
3 Months Ago
Adjusting pivot position of trinagle ladder hatch collider mesh
3 Months Ago
triangle frame
3 Months Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
3 Months Ago
armoured ladder hatch triangle frame
3 Months Ago
corrected suare frame
3 Months Ago
Skinning fix for krieg hazmat backpack straps
3 Months Ago
Re-enable RW on 5 meshes used by particle systems
3 Months Ago
merge from hackweek_server_mesh_cull
3 Months Ago
progress on the damaged wing, some set dressing
3 Months Ago
apartment bulding concrete debris prefabs and models
3 Months Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
3 Months Ago
subsurface birp wrap
3 Months Ago
Switch to easter event UI Fix exception on egg LOD component
3 Months Ago
Merge from wiretool_rpcflood_fix
3 Months Ago
Merge from shipping_container_skin_frames_fix
3 Months Ago
Merge from storage_box_dlc_corpse_references
3 Months Ago
Shields now switch to a smaller collider when RMB isn't being held
3 Months Ago
Merge from auto_particle_cinematics
3 Months Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)