reporust_rebootcancel

136,364 Commits over 4,474 Days - 1.27cph!

3 Months Ago
Move mortar shell visual to the prop bone on mortars
3 Months Ago
Fix cases where rotation could still be using recast in unity mode
3 Months Ago
Industrial Storage - tweaked icon settings in prefabs
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from test_fixes
3 Months Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
3 Months Ago
changed bowless crossbow steamid to 10492
3 Months Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
3 Months Ago
merge from weapon_refresh_salvaged_cleaver
3 Months Ago
merge from main
3 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
3 Months Ago
manifest, fixing industrial garage doors not skinning
3 Months Ago
merge from main
3 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
3 Months Ago
merge from batteringramhead_health_fix
3 Months Ago
Fixed battering ram head not showing its health
3 Months Ago
Increase prototype fail chance to 25%
3 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
3 Months Ago
Industrial Storage - final textures, icons
3 Months Ago
Remove mount anchor grounding on mortar
3 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
3 Months Ago
Vanilla and hardcore tech tree placements
3 Months Ago
Fixing player male legs skinning
3 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
tweaked relay server restart method
3 Months Ago
Mortar animation and camera updates
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Upgrade items initial inventory sounds
3 Months Ago
Adding military idle animation set
Rin
3 Months Ago
Initial Mortar Ammo damage pass
3 Months Ago
merge from fields_mismatch_cleanup
3 Months Ago
missing nonserialized attribute
3 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
3 Months Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
3 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
3 Months Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
3 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
3 Months Ago
exported updated 3p ak47 and rock run anims
3 Months Ago
Merge from main
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
made AttemptRestart a little bit more robust
3 Months Ago
merge from automated_testing
3 Months Ago
Test list
3 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
ensure sendThread can start up if disabled from start
3 Months Ago
better property mismatch logging