111,518 Commits over 3,928 Days - 1.18cph!
Fixed Phrases update not catching everything as expected
We were missing:
- Phrases nested in struct collections
- TokenizedPhrase
It caught quite a lot of new strings, particularly tutorial texts
Update: Take marker telemetry every measurement
- Also avoid activating markers during Setup/Shutdown
- Also avoid trying to convert Undefined sampler type to "seconds"
Without these changes perf telemetry was too coarse(1 total value for all measurements * iters)
Tests: Ran it for existing bench tests
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
gibs and guides for frontier gates and walls
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
player update. exported rifle stance walking anims
Bugfix: Don't record GC data from Warmup runs
Fallout from my first patch
Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
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merge from LocomotivePushFix
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merge from nametags_random_colour
Ensure vendor test scene spawns a radtown
Added spline for vendor and bradley to follow
S2P
Monument markers converted to RustText
Added PermanentMarker TMP fontasset
Localized dropdowns "Unknown" option
Localized active boosts tooltip (teas)
Added LanguageSwitcher editor tool to switch current language in edit mode
Add budgeted queue for pathfinding requests
Added control point/ tangent editor tools to world spline inspector
Raised entry bars
Moved lamppost backwards to give enough room for vendor/bradley to pass
set up anim event for 3p reload shells ejecting
Added ziggurat blockouts with interior
Clean: fix 2 Pool obsolete warnings
Tests: none, trivial changes
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Merge: from main
- There's 2 new warnings for obsolete pool usage, will fix in next
Tests: Built all modes in editor
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
Merge: from main
Tests: built all modes in editor
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Change output folder structure per Lewis' request
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Merge from main.
Reset this week's skin items scene materials to default.
Allow wolves to eat corpses and meat
Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
Increased the wallpaper spray can use distance from 3 to 5 meters
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
merge from ArmouredCockpitColliders
merge from CarLockLightFix
merge from spraycan_industrial_door_fix
merge from blockedby_toast_leakfix
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