reporust_rebootcancel

157,147 Commits over 4,566 Days - 1.43cph!

Rin
2 Months Ago
Merge from pooltable_dismount_kill_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Added some instructions to pool
2 Months Ago
FInal new darts ui fixes
2 Months Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
2 Months Ago
Update default nexus endpoint
2 Months Ago
add dolly preview window in the dolly editor
2 Months Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
2 Months Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
2 Months Ago
Can connect wires to the new powerline IO even without building privilege
2 Months Ago
Add vertical scrolling to the timeline
2 Months Ago
set up events to hide flare when thrown in 3p
2 Months Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
2 Months Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
2 Months Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
2 Months Ago
merge from main
2 Months Ago
merge from fix_reload_anim
2 Months Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
2 Months Ago
merge from sculpt_admingui_fix
2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Basic spline setup for new stations
2 Months Ago
Apply roll when switching from dolly view to editor
2 Months Ago
Fix dof not showing up hi-res screenshots.
2 Months Ago
Fix sandbox clone NRE
2 Months Ago
merge from unixtimestamp_boundary_fix
2 Months Ago
update from main
2 Months Ago
Fix clan leaderboard never refreshing after it loads once
2 Months Ago
Fix reload animations not working on remote players
2 Months Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
2 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
2 Months Ago
fixed snapping in 3p hatchet aiming anim
2 Months Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
2 Months Ago
fix stupid auto inserted using
2 Months Ago
merge from main
2 Months Ago
merge from hackweek_parented_ddraw
2 Months Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
2 Months Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Powerplant new loot fixes
2 Months Ago
merge from main
Rin
2 Months Ago
Increased Stone Sculpture protection properties
2 Months Ago
merge from main
2 Months Ago
Stone sculpture store page media
2 Months Ago
Allow player to alt look around while unlocking the door
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainabled_features