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157,135 Commits over 4,566 Days - 1.43cph!

2 Months Ago
set up events to hide flare when thrown in 3p
2 Months Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
2 Months Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
2 Months Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
2 Months Ago
merge from main
2 Months Ago
merge from fix_reload_anim
2 Months Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
2 Months Ago
merge from sculpt_admingui_fix
2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Basic spline setup for new stations
2 Months Ago
Apply roll when switching from dolly view to editor
2 Months Ago
Fix dof not showing up hi-res screenshots.
2 Months Ago
Fix sandbox clone NRE
2 Months Ago
merge from unixtimestamp_boundary_fix
2 Months Ago
update from main
2 Months Ago
Fix clan leaderboard never refreshing after it loads once
2 Months Ago
Fix reload animations not working on remote players
2 Months Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
2 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
2 Months Ago
fixed snapping in 3p hatchet aiming anim
2 Months Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
2 Months Ago
fix stupid auto inserted using
2 Months Ago
merge from main
2 Months Ago
merge from hackweek_parented_ddraw
2 Months Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
2 Months Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Powerplant new loot fixes
2 Months Ago
merge from main
Rin
2 Months Ago
Increased Stone Sculpture protection properties
2 Months Ago
merge from main
2 Months Ago
Stone sculpture store page media
2 Months Ago
Allow player to alt look around while unlocking the door
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainabled_features
2 Months Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
2 Months Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
S2P launchsite again
2 Months Ago
merge from main
2 Months Ago
merge from balance
2 Months Ago
Phrase update
2 Months Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
2 Months Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
2 Months Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
2 Months Ago
merge from main
2 Months Ago
merge from main