reporust_rebootcancel

144,278 Commits over 4,444 Days - 1.35cph!

3 Months Ago
Recycle bin change
3 Months Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
3 Months Ago
Cleanup fix
3 Months Ago
Rework health application.
3 Months Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
3 Months Ago
Fixed console and item list input fields not being deselected when closed
3 Months Ago
Merge: from main
3 Months Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
3 Months Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
3 Months Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
3 Months Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
3 Months Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
3 Months Ago
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3 Months Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
3 Months Ago
subtract - 146086 merging salvaged cleaver refresh to main
3 Months Ago
merge from deployvolume_fixes
3 Months Ago
Fix fish trophy placement on brutalist softside
3 Months Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
3 Months Ago
merge from main
3 Months Ago
main -> new_console-ui
3 Months Ago
- Fix more console compile errors - Fix WakeAIZ compile error
3 Months Ago
Null checks
3 Months Ago
main -> new_console-ui
3 Months Ago
new_console-ui -> main
3 Months Ago
Compile fixes
3 Months Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
3 Months Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
3 Months Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
3 Months Ago
3 Months Ago
Don't modify current health when installing reinforced upgrade
3 Months Ago
initial rig export
3 Months Ago
new_console-ui -> main
3 Months Ago
added folders
3 Months Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
3 Months Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
3 Months Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
3 Months Ago
more overall glass damage for the building
3 Months Ago
merge from useplayerupdatejobs3/jobify_is_flying_2
3 Months Ago
3 Months Ago
merge from useplayerupdatejobs3
3 Months Ago
merge from new_console-ui
3 Months Ago
update from main
3 Months Ago
Always show scrollbar on item and vehicle tabs when the content fits the screen
3 Months Ago
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
3 Months Ago
Dont print every log twice
3 Months Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
3 Months Ago
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3 Months Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
3 Months Ago
Add debug drawing for cell coordinates and build status
3 Months Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts