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137,013 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Populated wearable replacements on movember moustache
2 Months Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Months Ago
Merge from main
2 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
2 Months Ago
subtract pickup changes
2 Months Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Months Ago
Fix playable NREs when a player dies on mortars
2 Months Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
2 Months Ago
anim updates to new 00 sweep and attack animations
2 Months Ago
Merge from subtract_new_navmesh
2 Months Ago
Merge from main
2 Months Ago
Fixed wire isolation not working on player boats
2 Months Ago
Add chest offset IK, enable it for mortar to fix clipping issues
2 Months Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
2 Months Ago
Restored chippy arcade assets filtering mode
2 Months Ago
merge from workbench_upgrades
2 Months Ago
wb2 fix for the fix
2 Months Ago
Save the last open category in F1 items and vehicles tabs
2 Months Ago
Fix prototype visual clipping in wb2
2 Months Ago
merge from main
2 Months Ago
Fix efficiency visual clipping
2 Months Ago
Phrases update
2 Months Ago
fixes for surplus and reinfored upgrade icons
2 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
2 Months Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
2 Months Ago
merge mortar_prototype
2 Months Ago
remove default value on recoil pitch duration
2 Months Ago
Phrase contexts
2 Months Ago
Fixed copypaste names not being truncated in list view
2 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
2 Months Ago
Cherry picking Jenkinsfile changes
2 Months Ago
Added FPBuild to list of files that should be ignored by plastic
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from main
2 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
2 Months Ago
merge from defaultsortingorder_update
2 Months Ago
Merge from main
2 Months Ago
removed gear crafting cost from binoculars
2 Months Ago
merge from workbench_upgrades
2 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
2 Months Ago
efficency now excludes beancans and gunpowder
2 Months Ago
server compil;e fix
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Months Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
2 Months Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers