reporust_rebootcancel

127,916 Commits over 4,201 Days - 1.27cph!

3 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
3 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Animate the throttle level on the new RHIB Support reverse
3 Months Ago
Fixed game view indirect lighting when in prefab mode
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Scientist RHIB texture and model update
3 Months Ago
Re-enable Read/Write for collision meshes only
3 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
3 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
3 Months Ago
PT Boat update
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
merge from storeitem_phrase for todays skin upload
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
minor code cleanup
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Added working compass to the new RHIB
3 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
3 Months Ago
Fix max health display applying modifiers twice on the client.
3 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
3 Months Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
3 Months Ago
Fixed the propellers not rotating with movement speed
3 Months Ago
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3 Months Ago
Add Waterworld to the scene loader
3 Months Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
3 Months Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
3 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
3 Months Ago
constraint editor on by default
3 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
3 Months Ago
More farm set dressing WIP
3 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
3 Months Ago
Blockout farm entrance kiosk WIP
3 Months Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
3 Months Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
3 Months Ago
Scientist hit reacts and death prototype animations
3 Months Ago
Move field to server only
3 Months Ago
Renamed all lights in the pack to match the other IO items
3 Months Ago
Make sure to reset spotlight spring values on destroy
3 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
3 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
3 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
3 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
3 Months Ago
Fix compile error
3 Months Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
3 Months Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime