reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

4 Months Ago
merge from main
4 Months Ago
█▅█▆▋ ▉▄▆█▉▋▍ ▄▇▍▇ █▌ ▉▋▅▇▊ ▍▊▅▍▊ ▄▆▌▄▄▇▋▍▍▋ ▌▅ ▄▄▊ ▄▇▅▍ ▋▉▇▋ ▇█▌▇ ▄▉█▉▉▉ ▇▆ ▆▋▊▌ ▊▉▍█▋▍█ ▋▅ ▋▊▊▉▅▆ ▅▋▉▉▊ ▆▄▋█▉▅▇
4 Months Ago
Removed all collision again from the deployable computer station chair
4 Months Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
4 Months Ago
Fix not being able to reskin industrial door with spraycan
4 Months Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
4 Months Ago
Fixed client compile
4 Months Ago
Cine variant for procmap spawn prefab
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
4 Months Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
4 Months Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
4 Months Ago
merge from digitalclock
4 Months Ago
merge from wallpaper - nre fix
4 Months Ago
merge from helicopter_orbitstate_nre
4 Months Ago
merge from gco
4 Months Ago
merge from workshopeditor_improvements
4 Months Ago
█▊▅▅▅ ▍▉▊▅ ▉▋▅▄█▊██▄_▄▇▊▋█_▇▋▍▊▌▋▍
4 Months Ago
merge from pingwarning_fix
4 Months Ago
Fixed loading screen ping warning formatting
4 Months Ago
Made it not loop indefinitely.
4 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
4 Months Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
4 Months Ago
▋▍▌▆ ▄▄█▅▄▆▄▅
4 Months Ago
- ▆▊▅▄▊ ▅▄▊▍▌▇▇ - ▅▆▊ ▆▆▌▋▉▇▆▋▌ ▋█▄▊▄ ▍▅██▊▊▊▍▍▍▊▋ ▍▄▋ ▄▉▄▆▋█▇▆▇▍ ▉▄▍▆ ▆▅▅▇▊▍▋ - ▍▍█ ▊▍▇▇▌▅▋▇▅▍▌▆ █▋▍▉▉▌▄, ▉▅▊▋▊▋▋█ ▇▇▄▍ ▄▊▉▊▋▅ -> ▄▇▆▅▅▌
4 Months Ago
merge from main
4 Months Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
4 Months Ago
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
4 Months Ago
▄▇▉▇▄ ▅█▊▍▍█▅ ▊▄▄▆▌▌ ▉█▆▇█▄ ▄▇▅▋, ▋█▅▇▆█▌▇ ▇█▉ ▅▉▋█▌▋▉▇▅. ▍██▊▉ ▆▍▋▍█▆▊▄▋▌ █▋▅▌▅▆, ▊▍█▆█▌▉▌▉▆ █▍▍ ▋▇▄▉ ▋▍▉▄█▌.
4 Months Ago
Update: Switch to Dynamic measurements for Pool perf tests - Also moved the tests into it's own nested class since there'll be more in the future. Surprised this is not default behavior, but ah well. It does run less measurements, so it avoids random spikes. Tests: ran the pool perf tests, results line up with previous
4 Months Ago
Skin bundle update
4 Months Ago
▆▉█▉▅ ▌▊▅▇▅▌ ▍▋▇▍ ▅█ ▌▆▇▉▅▆▉▋ ▍▍▊▆▄▇ ▌▍▅▇▋▉ ▊▇▋▊▅▄█▍▄ + ▍▍▊▋▌▋ ▅▊▇ ▅▆▍▋▅▌ ▍▍ ▆ ▋▍▍▉ ▄▅▉ ▌██▋█▄
4 Months Ago
Bugfix: Avoid perf degradation with many small Perf Test iterations Was caused by aggressive GC invocation, which I just ripped out - there's a better alternatives if it's truly needed. Tests: Ran the Pool bench tests, execution time went down from 3m to 3-5s
4 Months Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
4 Months Ago
Bugfix: Avoid tracking allocations from Setup/Cleanup This fixes the bug that was invalidating measurement tracking. That said, this causes a perf regression because ExecuteSingleIteration is slow - will fix in next CL. Tests: Observed a reduction in allocation calls for Pool perf test (but not to 0, as it's picking up allocations from GC.Collect)
4 Months Ago
New: Adding PoolTests allocation perf test Estimates the allocation speed compared to basic heap alloc when we have full capacity available. This is just for perf testing package validation(revealed 2 bugs). Tests: ran it and validated results in the Test Report window
4 Months Ago
Add: Adding Performance Test Framework(v3.0.3) as a source package While evaluating I discovered a couple issues, so will be patching it over time Tests: wrote a pool perf test, it ran
4 Months Ago
world_update_2/logpile_fixes -> world_update_2
4 Months Ago
Rebalanced wood pile to 1k with hatchet
4 Months Ago
- █▉▉▍█▍▄▊ ▅▌▇▊▄█▄ ▉▆▆▋▋ ▆▍ ▇▉▄▄▇▅▉▇▄█▅▋▇▄ █▄█▄ ▉ █▇█▍▅▅▊ + ▄█▍▅▋▅▍█▅▍ ▌█ ▊ ▌▅▌▋▍▉ ▇▅▄▄▆▌▊▆▌▊▌▊▍ - ▌▊▅ ▄▇▍▊▍ ▋▌▌ █▆▍█▊▇█ '▊▄▉▌▉▄' (█▊▆▄▍▄▌)
4 Months Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
4 Months Ago
▌▄ ▄▌▆ ▊▋▅▉ ▄▊ ▋▉ ▌▉▇▅▅▊▌ ▊▋█▌▉▌▄ ▄▅▆▆▄, ▅▉▊▌ ▇▊▉▆ ▋▄█▍▇▋█ ▉▉ ▋▇▌▅▅▍ ▄ ▉▆ ▆▇▉ ▋▍▆ ▌▉▊▍▆▋▄ ▉▉▇ ▅▊ ▆▉▉ ▌▇█▉ ▇▍▇▍
4 Months Ago
▆▋▇▊▋▋▇▉█▊▍▍▌▇▌ ▋▋▉▉██ █▇█ █▅▅ █▌█▌ ▌▋ "▉▆▋█▍▇▊ ▍▋▌▌▌" ▌▅▉█, ▊▆█▇▍▋▌█ ▍▅ ▉▉ ▍▋▍▌ ▄▆▇▄ ▄▆▌ ▅▍▉▋▉▉▊▊ ▄▉▄▅▆█ █▋▌ █▇▉▌▌ ▅▄▄▍▄ ▋▉▋ █▇▇█▆██▍▆▍ ▆█▉▍ ▍▉▋▇▊██▊▋▊▍▇ ▋█▋▊▉▍▄▇▄ ▊▋▌▆▍▇▌ ▆█ ▇▇ "▆▅▅█▅▊▄ ▄▆ ▌" ▊▊█▍▊▍▆▉ ▇▆▇▆▌▆ (▋▌▅▊▅▊ ▇▆▇▊▄ ▊▇▇ █▌▌▍▄▆▍▅ █▆▆▇▊▊▄ ▅▍▄▇▌)
4 Months Ago
merge from main - rc
4 Months Ago
fixed bird shit decal projecting on decal layer0
4 Months Ago
Heli Error Spam Fix -> Main
4 Months Ago
Revert heli dynamic height Should prevent error spam