reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

4 Months Ago
world_update_2 -> Aux2
4 Months Ago
world_update_2/radioactive_water -> world_update_2
4 Months Ago
Fixed server build error
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Merge radioactive_water -> world_update_2
4 Months Ago
▍▊ ▊▊█ █▄▉▋ ▉▊▄'▆▄ ▄▄▌ ▌▆▄▊▄▍▊ ▅▅ ▅ ▋▍▆▊ ▅▅▆▇▅ ▌█▄ ▋▆▌ ▌▆██▇▇▄▌ ▉▄▆▄▍▍, ▊▄▉▆ "▇▇▉▉▌█ ▍▄▊▌▅ █▌ █▌▋▅ ▋▅▊▌" ▋▊▅▊ ▊▍▄▆█ █▌▌ ▋▇▌▆▇ █▍ ▉▆▊▅▊▅▆▋▆▅▋▍▌ ▍█▉ ▊█▍▆▉ ▍▋ ▆▇▆▉▅, ▅▍▉▋▇▆▄▉ ▅▉█ █▇ ▅▋▅▊▉▄ ▍▆▋▆▌█▆█▉▉█ ▌█▉▄▊▇ ▊▍▊▊▌▌ █▅▍█▌
4 Months Ago
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4 Months Ago
Added --main container too
4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
Update: document and test StringView.IndexOf Tests: ran the new unit tests
4 Months Ago
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4 Months Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
4 Months Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
4 Months Ago
Polish and budget NPC hearing, reduce charge range
4 Months Ago
Radtown no build increased Dropzone position change S2P
4 Months Ago
softened canyon_a pinch
4 Months Ago
removed hurt volume from the frontier gate
4 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
4 Months Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
4 Months Ago
merge from main -RC
4 Months Ago
Applied new changes to ak for testing
4 Months Ago
Exposed support for IK hint on left hand
4 Months Ago
Simplified editing process, eliminated a few button presses
4 Months Ago
Military tunnels S2P
4 Months Ago
Arctic base S2P
4 Months Ago
Similarly, increased the player check radius on BaseSpawnPoint from hard-coded 2m to 10m. Added OnDrawGizmos to BaseSpawnPoint to visualise the radius. Due to how this is implemented, RadialSpawnPoint now uses 10m by default as well, but I've increased it to 20m manually for all scientist spawns. 10m is probably a better default anyway since we use the same spawn script for barrels etc as well.
4 Months Ago
Added playerCheckMargin as an additional margin around the spawn radius for human player checks in RadialSpawnPoint. New default value is 20m. Previously this used a const of 1m, so this does significantly change the behaviour of all existing RadialSpawnPoint users, but it prevents NPCs spawning closely to players.
4 Months Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
4 Months Ago
More robust code for RefreshLockState
4 Months Ago
Hopefully fixed modular car code lock showing green light instead of the intended red after moving out of network range and back
4 Months Ago
Update model components, disable deprecated stuff
4 Months Ago
Updated aim data
4 Months Ago
Fix conflicting right hand aim
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Backups
4 Months Ago
Added wallpaper pack icon
4 Months Ago
lods and collision for frontier walls
4 Months Ago
Fixed deployables being placeable on the digital clock
4 Months Ago
Changed GCO category to Weapons
4 Months Ago
merge from main
4 Months Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
4 Months Ago
More null checks in WallpaperPlanner.OnFrame
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
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