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111,484 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
4 Months Ago
Save scene
4 Months Ago
Bandit town spawn radius edits
4 Months Ago
ScientistSpawnPoint prefab revert to 2m
4 Months Ago
Trainyard spawn radius edits
4 Months Ago
Airfield spawn radius edits
4 Months Ago
Launch site spawn radius edits
4 Months Ago
Compound spawn edit
4 Months Ago
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4 Months Ago
Train tunnel station NPC spawn edit
4 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
4 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
4 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
4 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
4 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
4 Months Ago
Arctic base edits
4 Months Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
4 Months Ago
Fix NRE when an empty string is bound to an input
4 Months Ago
Merge main -> SpawnMargins
4 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
4 Months Ago
Closed collision gaps at the back of the armoured passenger module
4 Months Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
4 Months Ago
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4 Months Ago
convar_directory_folders -> main
4 Months Ago
helicopter_keep_damaged_fx -> main
4 Months Ago
timed_explosive_fx_follow_orientation -> main
4 Months Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
4 Months Ago
Lightning cloud daytime fix.
4 Months Ago
Aurora & lightning iteration +optimization.
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Improved rain visuals immensely.
4 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
4 Months Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
Fixed client compile errors
4 Months Ago
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4 Months Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
4 Months Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
4 Months Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
4 Months Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
4 Months Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
4 Months Ago
Fixed tooltip characters briefly appearing as blocks when opening
4 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.