123,984 Commits over 4,171 Days - 1.24cph!
Can now use Delete or Backspace to delete numbers in the phone dialler
Handset pick up/put down sfx will now play on all clients, not just the local player
Tweaked phone handle hand placement
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
Fixed several issues with scrolling UI's in the Contacts and Directory views
Potential telephone NRE fix when player dies mid-call
Merge from lefthanded_vms
Adding old rocks back as a temporarily to help with hapis rework
Oak and douglas fir material fixes
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Creosote bush / mormon tea / ocotillo material tweaks
American beech and birch material fixes / fixed corrupted textures
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
Fixed missing stable vendor name
Fixed Saddle item SFX
Reference mesh, and test. folder setup.
Specular changes to bushes
Foliage material and texture fixes
Shoreline wetness, terrain blend start.
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
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Merge from TaxiModule -> Main
Hack for kick button until interaction is fixed. Cast our own ray in the ShowIf, plus check angle and distance in CanKickPassengers
refresh cache reference when updating a custom design
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
Openned the horse box gate, updated colliders
Re-enabled collider in prefab
Setting up taxi module kick button. Seating prefab update. Currently kick interaction is non-functional due to an existing player interaction bug. Manifest rebuild and code gen.
Reduced horse spawns
Small amount of boats now spawn procedurally again
Place holder values just to get Staging wipe ready
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