129,506 Commits over 4,140 Days - 1.30cph!
[D11] [UI] Added User Agreement and Privacy Policy page on Frontend.
[D11] trying to fix some broken tree references - copied latest versions from main/hdrp
Scale radiation size by transform scale even when adjusted at runtime
Added "headlerp" console command
Merge from main/drop_current_item
Horses no longer forced to .2s interpolation delay
Added a horizontal gradient to end of sleeping bag scroll view when there are more bags than can fit in
Sizing tweaks
Merge from "Helicopter Update Optimisation"
Fixed heli blades spawning with blur on.
[D11][DTLS] Fix for messages broken into exactly 15 fragments not being received properly.
Interest point drop shadow
Custom inspector for RendererLOD component.
2019.3 can build il2cpp again
Hook up new point of interest icons on map + compass
[D11] [UI] Pass on duplicate/incorrect textures loading on incorrect platforms.
[D11][UI] Adjustments made to player_corpse loot panel
Flame turret now uses fuelsmall panel
[D11][DTLS] Fixed bug preventing messages larger than 7680 bytes causing silent failure, and added server log error/kick for future catches.
[D11 cherry pick
39961 to fix pink row boat etc
[D11] Fix for holding Y/Triangle on Find a Server screen causing a crash
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
[D11][UI] Altered how loot panels set up navigation between themselves
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
merge from
39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
Added collision damage for modular vehicles
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
More colour alignment with concepts
Fixed cluster button sizing
Styling on map cluster icon
Fix BaseVehicle extra bracket
adding xylophone lod, moving guitar model
Fixed sleeping bag cluster open/close animation
Size tweaks
Backup for some future prefabbing
adding WIP xylo
moving/renaming guitar texture/mat folder to the corresponding one
Fixed drum IK hits working in local space of IK target and not local space of instrument
Added a hit rotation vector that applies an IK rotation offset when hitting a note
Merge from Main -> Vehicles
fixed bradley crates sometimes spawning under the world