reporust_rebootcancel

113,804 Commits over 3,959 Days - 1.20cph!

8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Prebaked experiments.
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
Profiling & optimization
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
#if CLIENT
8 Years Ago
Merged /ReportingSystem
8 Years Ago
Player report populator
8 Years Ago
Updated keys_default
8 Years Ago
Fixes
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Removing old reporting system
8 Years Ago
Forgot this file
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
8 Years Ago
Rocket factory lod materials
8 Years Ago
Merged rocket factory interior objects for optimisation
8 Years Ago
Small tweaks.
8 Years Ago
Updated bundle splits
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
8 Years Ago
Manifest load time test
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
Merge from main
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
removed old scene meta
8 Years Ago
removed old scene
8 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
8 Years Ago
Scene2prefab
8 Years Ago
Added LOD materials to rocket factory prefabs
8 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
8 Years Ago
Merge from main
8 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
Some more branch cleanup
8 Years Ago
Set up Think AI to reflect that on main.
8 Years Ago
Let's not forget to commit the deletes...
8 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.
8 Years Ago
AI put to full dynamic navmesh mode.