113,746 Commits over 3,959 Days - 1.20cph!
Removed bullshit ref keywords from NetworkVisibilityGrid
BaseNpc kill optimization
Fixed entity network group sometimes not updating (invisible animals)
Fixed culled ragdolls remaining invisible after culling is disabled
launch_site prepping/scene management
rocket wagon model, LODs, COL,Prefabs
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
Added find_self console command
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Removed unused prefab instantiate from Skin.ReadDefaults
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
Run skin manifest JSON deserialization in a thread
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Fixed Profiler sample mismatch when creating entity on the client
Skin cache optimizations and profiling
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Rocket factory walkway textures
Fixed prevent building volumes
vending machine admin panel tweaks
string sanitization for vending machines
eoka modification
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
fixed top cap approval + icon