128,775 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed off-centre text on Refinery loot panel
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixed off-centre text on Refinery loot panel
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for campfires not having textures on the gib parts when destroyed
                
                
                
                
             
         
        
            
            
            
                
                Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] merge r35290 from console
                
                
                
                
             
         
        
            
            
            
                
                blocker fix on excavator walkways
                
                
                
                
             
         
        
            
            
            
                
                [D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
                
                
                
                
             
         
        
            
            
            
                
                Terrain topology painting
Static trees colliders (monument specific)
                
                
                
                
             
         
        
            
            
            
                
                Steamworks CreateInterface fallback
                
                
                
                
             
         
        
            
            
            
                
                bone knife desc fix
Phrases fix
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] merge r35276 from console
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#2067] Fix for crash when selecting water containers
                
                
                
                
             
         
        
            
            
            
                
                Fixed another race condition in skin unloading that could corrupt loaded skins
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Some test methods for new way of building
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] imported single player map from shelf
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
                
                
                
                
             
         
        
            
            
            
                
                Steamworks use CreateInterface instead of FindOrCreateUserInterface
                
                
                
                
             
         
        
            
            
            
                
                terrain splat painting backup
                
                
                
                
             
         
        
            
            
            
                
                optimized the gravel piles material
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Improvements to crafting queue swapping (server and queue side)
                
                
                
                
             
         
        
            
            
            
                
                no sRGB on custom splats textures - re-adjusted Substance Designer output to match
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
                
                
                
                
             
         
        
            
            
            
                
                We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE reports being grouped up
                
                
                
                
             
         
        
        
        
            
            
            
                
                Organized weapon VFX preset files.
Particle cullers on secondary effects.
Various polish & cleanup.
                
                
                
                
             
         
        
        
            
            
            
                
                UI scope no longer scales with UI scale
viewmodels no longer lag behind when in vehicles
scope no longer freaks out and lags behind when on vehicles
muzzle flashes no longer simulate at low fps when in the distance
                
                
                
                
             
         
        
            
            
            
                
                fixed water junkpiles despawning when players were nearby
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] FE SFX Fixes
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx.  Also adds in sfx to areas of the FE QA flagged up as missing.
                
                
                
                
             
         
        
            
            
            
                
                Doorways render as full walls in reflection pass to prevent light bleeding
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Halved resource cost of key tutorial craftables
                
                
                
                
             
         
        
            
            
            
                
                Unity 2019.2.0b1 compatibility
                
                
                
                
             
         
        
            
            
            
                
                Fix inventory button sizes getting out of sync
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Further decrease in crafting times in tutorial
                
                
                
                
             
         
        
            
            
            
                
                Inventory reload properly
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][Tutorial] Hint prompts with max display counts now use local player save data