reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Mining quarry C
8 Years Ago
Spawn path start / end objects before the side / along objects
8 Years Ago
Fixed power line pylons still sometimes spawning on roads
8 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
8 Years Ago
Hapis progress
8 Years Ago
Terrain placement scripts show position / size in inspector
8 Years Ago
Harbors also connect to power grid
8 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
8 Years Ago
Mining quarry B / reduced height variation
8 Years Ago
Hapis progress
8 Years Ago
Merge from junkyard
8 Years Ago
Merge from building_system_3
8 Years Ago
Merge from main
8 Years Ago
Mining quarry B progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Work on animal behaviour.
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Tweaked gravel arid biome tint
8 Years Ago
Compile fix
8 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
8 Years Ago
Added some grass clutter to procedural roads
8 Years Ago
Hapis progress
8 Years Ago
Roads use biome tint of gravel splat
8 Years Ago
Tweaked path splat and topology blending
8 Years Ago
Tweaked road width Changed roadside splat to gravel
8 Years Ago
Changed procedural road to asphalt
8 Years Ago
Tiny road layout optimization
8 Years Ago
Hapis progress
8 Years Ago
Merge from main
8 Years Ago
Hapis progress
8 Years Ago
OCD
8 Years Ago
Better solution to prevent flooded roads
8 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
Added terrain anchors to power line pylons for better placement
8 Years Ago
Fix
8 Years Ago
Same thing for power lines
8 Years Ago
Split river and road terrain adjustments into their own procedural components
8 Years Ago
Improved mesh generation and terrain adjustments for roads and rivers
8 Years Ago
Merged from main
8 Years Ago
More work on animal behaviour.
8 Years Ago
Cleanup